code spell checking - part1 (core)

I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
This commit is contained in:
Frank
2023-12-14 03:49:54 +01:00
parent 176158c5ba
commit ced03f1f08
23 changed files with 66 additions and 67 deletions

View File

@@ -51,7 +51,7 @@ static uint16_t triwave16(uint16_t in) {
* Generates a tristate square wave w/ attac & decay
* @param x input value 0-255
* @param pulsewidth 0-127
* @param attdec attac & decay, max. pulsewidth / 2
* @param attdec attack & decay, max. pulsewidth / 2
* @returns signed waveform value
*/
static int8_t tristate_square8(uint8_t x, uint8_t pulsewidth, uint8_t attdec) {
@@ -1241,7 +1241,7 @@ uint16_t mode_fireworks() {
if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(j, k, col);
else SEGMENT.setPixelColor(index, col);
SEGENV.aux1 = SEGENV.aux0; // old spark
SEGENV.aux0 = index; // remember where spark occured
SEGENV.aux0 = index; // remember where spark occurred
}
}
return FRAMETIME;
@@ -1278,8 +1278,8 @@ uint16_t mode_rain() {
SEGENV.aux0++; // increase spark index
SEGENV.aux1++;
}
if (SEGENV.aux0 == 0) SEGENV.aux0 = UINT16_MAX; // reset previous spark positiom
if (SEGENV.aux1 == 0) SEGENV.aux0 = UINT16_MAX; // reset previous spark positiom
if (SEGENV.aux0 == 0) SEGENV.aux0 = UINT16_MAX; // reset previous spark position
if (SEGENV.aux1 == 0) SEGENV.aux0 = UINT16_MAX; // reset previous spark position
if (SEGENV.aux0 >= width*height) SEGENV.aux0 = 0; // ignore
if (SEGENV.aux1 >= width*height) SEGENV.aux1 = 0;
}
@@ -3707,7 +3707,7 @@ uint16_t mode_tetrix(void) {
}
if (drop->step == 0) { // init brick
// speed calcualtion: a single brick should reach bottom of strip in X seconds
// speed calculation: a single brick should reach bottom of strip in X seconds
// if the speed is set to 1 this should take 5s and at 255 it should take 0.25s
// as this is dependant on SEGLEN it should be taken into account and the fact that effect runs every FRAMETIME s
int speed = SEGMENT.speed ? SEGMENT.speed : random8(1,255);
@@ -3790,7 +3790,7 @@ static const char _data_FX_MODE_PLASMA[] PROGMEM = "Plasma@Phase,!;!;!";
/*
* Percentage display
* Intesity values from 0-100 turn on the leds.
* Intensity values from 0-100 turn on the leds.
*/
uint16_t mode_percent(void) {
@@ -3843,7 +3843,7 @@ static const char _data_FX_MODE_PERCENT[] PROGMEM = "Percent@,% of fill,,,,One c
/*
* Modulates the brightness similar to a heartbeat
* (unimplemented?) tries to draw an ECG aproximation on a 2D matrix
* (unimplemented?) tries to draw an ECG approximation on a 2D matrix
*/
uint16_t mode_heartbeat(void) {
uint8_t bpm = 40 + (SEGMENT.speed >> 3);
@@ -4525,7 +4525,7 @@ uint16_t mode_tv_simulator(void) {
// how much time is elapsed ?
tvSimulator->elapsed = strip.now - tvSimulator->startTime;
// fade from prev volor to next color
// fade from prev color to next color
if (tvSimulator->elapsed < tvSimulator->fadeTime) {
r = map(tvSimulator->elapsed, 0, tvSimulator->fadeTime, tvSimulator->pr, nr);
g = map(tvSimulator->elapsed, 0, tvSimulator->fadeTime, tvSimulator->pg, ng);
@@ -6487,7 +6487,7 @@ uint16_t mode_gravcenter(void) { // Gravcenter. By Andrew Tuline.
SEGMENT.fade_out(251); // 30%
float segmentSampleAvg = volumeSmth * (float)SEGMENT.intensity / 255.0f;
segmentSampleAvg *= 0.125; // divide by 8, to compensate for later "sensitivty" upscaling
segmentSampleAvg *= 0.125; // divide by 8, to compensate for later "sensitivity" upscaling
float mySampleAvg = mapf(segmentSampleAvg*2.0, 0, 32, 0, (float)SEGLEN/2.0); // map to pixels available in current segment
uint16_t tempsamp = constrain(mySampleAvg, 0, SEGLEN/2); // Keep the sample from overflowing.
@@ -6542,7 +6542,7 @@ uint16_t mode_gravcentric(void) { // Gravcentric. By Andrew
SEGMENT.fade_out(253); // 50%
float segmentSampleAvg = volumeSmth * (float)SEGMENT.intensity / 255.0;
segmentSampleAvg *= 0.125f; // divide by 8, to compensate for later "sensitivty" upscaling
segmentSampleAvg *= 0.125f; // divide by 8, to compensate for later "sensitivity" upscaling
float mySampleAvg = mapf(segmentSampleAvg*2.0, 0.0f, 32.0f, 0.0f, (float)SEGLEN/2.0); // map to pixels availeable in current segment
int tempsamp = constrain(mySampleAvg, 0, SEGLEN/2); // Keep the sample from overflowing.
@@ -6609,7 +6609,7 @@ uint16_t mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
float segmentSampleAvg = (volumeSmth * sensGain) - sensOffset;
if (segmentSampleAvg < 0) segmentSampleAvg = 0; // could be <0 due to sensOffset
segmentSampleAvg *= 0.25f; // divide by 4, to compensate for later "sensitivty" upscaling
segmentSampleAvg *= 0.25f; // divide by 4, to compensate for later "sensitivity" upscaling
float mySampleAvg = mapf(segmentSampleAvg*2.0f, 0, 64, 0, (SEGLEN-1)); // map to pixels availeable in current segment
int tempsamp = constrain(mySampleAvg,0,SEGLEN-1); // Keep the sample from overflowing.
uint8_t gravity = 8 - SEGMENT.speed/32;
@@ -6753,7 +6753,7 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline.
//SEGMENT.fade_out(SEGMENT.speed);
float tmpSound2 = volumeSmth * (float)SEGMENT.intensity / 256.0; // Too sensitive.
tmpSound2 *= (float)SEGMENT.intensity / 128.0; // Reduce sensitity/length.
tmpSound2 *= (float)SEGMENT.intensity / 128.0; // Reduce sensitivity/length.
int maxLen = mapf(tmpSound2, 0, 127, 0, SEGLEN/2);
if (maxLen >SEGLEN/2) maxLen = SEGLEN/2;
@@ -7269,7 +7269,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch
if (FFT_MajorPeak > MAX_FREQUENCY) FFT_MajorPeak = 1;
// MajorPeak holds the freq. value which is most abundant in the last sample.
// With our sampling rate of 10240Hz we have a usable freq range from roughtly 80Hz to 10240/2 Hz
// With our sampling rate of 10240Hz we have a usable freq range from roughly 80Hz to 10240/2 Hz
// we will treat everything with less than 65Hz as 0
if ((FFT_MajorPeak > 80.0f) && (volumeSmth > 0.25f)) { // WLEDMM
@@ -7290,7 +7290,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch
return FRAMETIME;
} // mode_freqmatrix()
static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Speed,Sound effect,Low bin,High bin,Sensivity;;;1f;c1=18,c2=48,c3=6,m12=3,si=0"; // Corner, Beatsin; notes range C3 to C7
static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Speed,Sound effect,Low bin,High bin,Sensitivity;;;1f;c1=18,c2=48,c3=6,m12=3,si=0"; // Corner, Beatsin; notes range C3 to C7
//////////////////////
@@ -7374,7 +7374,7 @@ uint16_t mode_freqwave(void) { // Freqwave. By Andreas Pleschun
if (FFT_MajorPeak > MAX_FREQUENCY) FFT_MajorPeak = 1.0f;
// MajorPeak holds the freq. value which is most abundant in the last sample.
// With our sampling rate of 10240Hz we have a usable freq range from roughtly 80Hz to 10240/2 Hz
// With our sampling rate of 10240Hz we have a usable freq range from roughly 80Hz to 10240/2 Hz
// we will treat everything with less than 65Hz as 0
if ((FFT_MajorPeak < 80) || (volumeSmth < 1.0f) || (FFT_MajorPeak > 10800)) { // silence or out-of-range --> black
@@ -7437,7 +7437,7 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
SEGMENT.fadeToBlackBy(96);
float segmentSampleAvg = volumeSmth * (float)SEGMENT.intensity / 255.0f;
segmentSampleAvg *= 0.125; // divide by 8, to compensate for later "sensitivty" upscaling
segmentSampleAvg *= 0.125f; // divide by 8, to compensate for later "sensitivity" upscaling
float mySampleAvg = mapf(segmentSampleAvg*2.0f, 0,32, 0, (float)SEGLEN/2.0); // map to pixels availeable in current segment
int tempsamp = constrain(mySampleAvg,0,SEGLEN/2); // Keep the sample from overflowing.
@@ -7466,7 +7466,7 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
SEGENV.aux0 = indexNew;
return FRAMETIME;
} // mode_gravfreq()
static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq ☾@Rate of fall,Sensivity;!,!;!;1f;ix=128,m12=0,si=0"; // Pixels, Beatsin
static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq ☾@Rate of fall,Sensitivity;!,!;!;1f;ix=128,m12=0,si=0"; // Pixels, Beatsin
//////////////////////
@@ -8152,7 +8152,7 @@ static const char _data_FX_MODE_2DWAVINGCELL[] PROGMEM = "Waving Cell@!,,Amplitu
static const char _data_RESERVED[] PROGMEM = "RSVD";
// add (or replace reserved) effect mode and data into vector
// use id==255 to find unallocatd gaps (with "Reserved" data string)
// use id==255 to find unallocated gaps (with "Reserved" data string)
// if vector size() is smaller than id (single) data is appended at the end (regardless of id)
void WS2812FX::addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name) {
if (id == 255) { // find empty slot