Deterministic mode of effects only when SuperSync is on
Temporary - to compare both modes Octopus Soap CrazyBees
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@@ -5771,7 +5771,8 @@ uint16_t mode_2Dcrazybees(void) {
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uint8_t posX, posY, aimX, aimY, hue;
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int8_t deltaX, deltaY, signX, signY, error;
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void aimed(uint16_t w, uint16_t h) {
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//WLEDMM seed NOT here for SuperSync
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if (!notifyDirect) //WLEDMM SuperSync
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random16_set_seed(strip.now);
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aimX = random8(0, w);
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aimY = random8(0, h);
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hue = random8();
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@@ -5787,7 +5788,8 @@ uint16_t mode_2Dcrazybees(void) {
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bee_t *bee = reinterpret_cast<bee_t*>(SEGENV.data);
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if (SEGENV.call == 0) {
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random16_set_seed(strip.now); //WLEDMM seed here for SuperSync
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if (notifyDirect) //WLEDMM SuperSync
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random16_set_seed(strip.now);
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SEGMENT.setUpLeds();
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SEGMENT.fill(BLACK);
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for (size_t i = 0; i < n; i++) {
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@@ -7848,25 +7850,40 @@ uint16_t mode_2Dsoap() {
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const uint32_t mov = MIN(cols,rows)*(SEGMENT.speed+2)/2;
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const uint8_t smoothness = MIN(250,SEGMENT.intensity); // limit as >250 produces very little changes
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//WLEDMM: changing noise calculation for SuperSync to make it deterministic using strip.now
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// init
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if (SEGENV.call == 0) {
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random16_set_seed(535);
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if (notifyDirect) {//WLEDMM SuperSync
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random16_set_seed(535);
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USER_PRINTF("SuperSync\n");
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}
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SEGMENT.setUpLeds();
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*noise32_x = random16();
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*noise32_y = random16();
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*noise32_z = random16();
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} else {
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if (!notifyDirect) { //WLEDMM SuperSync
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*noise32_x += mov;
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*noise32_y += mov;
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*noise32_z += mov;
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}
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}
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uint32_t noise32_x_MM = *noise32_x + mov * strip.now / 100; //10 fps (original 20-40 fps, depending on realized fps)
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uint32_t noise32_y_MM = *noise32_y + mov * strip.now / 100;
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uint32_t noise32_z_MM = *noise32_z + mov * strip.now / 100;
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//WLEDMM: changing noise calculation for SuperSync to make it deterministic using strip.now
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uint32_t noise32_x_MM = *noise32_x;
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uint32_t noise32_y_MM = *noise32_y;
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uint32_t noise32_z_MM = *noise32_z;
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if (notifyDirect) { //WLEDMM SuperSync
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noise32_x_MM = *noise32_x + mov * strip.now / 100; //10 fps (original 20-40 fps, depending on realized fps)
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noise32_y_MM = *noise32_y + mov * strip.now / 100;
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noise32_z_MM = *noise32_z + mov * strip.now / 100;
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}
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for (int i = 0; i < cols; i++) {
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int32_t ioffset = scale32_x * (i - cols / 2);
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for (int j = 0; j < rows; j++) {
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int32_t joffset = scale32_y * (j - rows / 2);
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uint8_t data = inoise16(noise32_x_MM + ioffset, noise32_y_MM + joffset, noise32_z_MM) >> 8;
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uint8_t data = inoise16(noise32_x_MM + ioffset, noise32_y_MM + joffset, noise32_z_MM) >> 8; //WLEDMM SuperSync
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noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], smoothness) + scale8(data, 255 - smoothness);
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}
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}
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@@ -7965,7 +7982,8 @@ uint16_t mode_2Doctopus() {
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// re-init if SEGMENT dimensions or offset changed
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if (SEGENV.call == 0 || SEGENV.aux0 != cols || SEGENV.aux1 != rows || SEGMENT.custom1 != *offsX || SEGMENT.custom2 != *offsY) {
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// SEGENV.step = 0; // t
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if (!notifyDirect) //WLEDMM SuperSync
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SEGENV.step = 0; // t
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SEGENV.aux0 = cols;
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SEGENV.aux1 = rows;
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*offsX = SEGMENT.custom1;
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@@ -7980,7 +7998,11 @@ uint16_t mode_2Doctopus() {
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}
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}
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SEGENV.step = (strip.now / 40) * (SEGMENT.speed / 32 + 1); // 1-4 range WLEDMM no += because of SuperSync (40fps effect)
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if (notifyDirect) // WLEDMM SuperSync
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SEGENV.step = (strip.now / 40) * (SEGMENT.speed / 32 + 1); // WLEDMM 40fps
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else
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SEGENV.step += SEGMENT.speed / 32 + 1; // 1-4 range
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for (int x = 0; x < cols; x++) {
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for (int y = 0; y < rows; y++) {
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byte angle = rMap[XY(x,y)].angle;
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