small tails for rolling balls
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@@ -3048,7 +3048,8 @@ static uint16_t rolling_balls(void) {
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float cfac = float(scale8(8, 255-SEGMENT.speed) +1)*20000.0f; // this uses the Aircoookie conversion factor for scaling time using speed slider
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float cfac = float(scale8(8, 255-SEGMENT.speed) +1)*20000.0f; // this uses the Aircoookie conversion factor for scaling time using speed slider
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bool hasCol2 = SEGCOLOR(2);
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bool hasCol2 = SEGCOLOR(2);
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if (!SEGMENT.check2) SEGMENT.fill(hasCol2 ? BLACK : SEGCOLOR(1));
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//if (!SEGMENT.check2) SEGMENT.fill(hasCol2 ? BLACK : SEGCOLOR(1));
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if (!SEGMENT.check2) SEGMENT.fade_out(253); // WLEDMM adding a bit of trail
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for (int i = 0; i < numBalls; i++) {
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for (int i = 0; i < numBalls; i++) {
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float timeSinceLastUpdate = float((strip.now - balls[i].lastBounceUpdate))/cfac;
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float timeSinceLastUpdate = float((strip.now - balls[i].lastBounceUpdate))/cfac;
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