effect math sppedup - up to 3x faster
-> distortion waves 3x speedup -> hiphotic 2x speedup -> waving cell 1.5x speedup * replace sin8_t by lookup-table with pre-computed values * moved integer sin and cos to fcn_declare.h (inlined by the compiler) * moved gamma32 to fcn_declare.h (inlined by the compiler) * a few other small tweaks
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@@ -5883,8 +5883,8 @@ static const char _data_FX_MODE_2DSNOWFALL[] PROGMEM = "Snow Fall ☾@!,Spawn Ra
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uint16_t mode_2DHiphotic() { // By: ldirko https://editor.soulmatelights.com/gallery/810 , Modified by: Andrew Tuline
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if (!strip.isMatrix) return mode_oops(); // not a 2D set-up
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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const uint_fast16_t cols = SEGMENT.virtualWidth();
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const uint_fast16_t rows = SEGMENT.virtualHeight();
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const uint32_t a = strip.now / ((SEGMENT.custom3>>1)+1);
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for (int x = 0; x < cols; x++) {
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@@ -8654,10 +8654,10 @@ static const char _data_FX_MODE_2DAKEMI[] PROGMEM = "Akemi@Color speed,Dance;Hea
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uint16_t mode_2Ddistortionwaves() {
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if (!strip.isMatrix) return mode_oops(); // not a 2D set-up
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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const uint_fast16_t cols = SEGMENT.virtualWidth();
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const uint_fast16_t rows = SEGMENT.virtualHeight();
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if (SEGENV.call == 0) {
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SEGMENT.setUpLeds();
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//SEGMENT.setUpLeds();
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SEGMENT.fill(BLACK);
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}
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