adding fixes and improvements from AC
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@@ -37,13 +37,20 @@ static inline int32_t limitSpeed(const int32_t speed) {
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#endif
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#ifndef WLED_DISABLE_PARTICLESYSTEM2D
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// memory allocation
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#define ESP8266_MAXPARTICLES 256 // enough up to 16x16 pixels
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#define ESP8266_MAXSOURCES 24
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#define ESP32S2_MAXPARTICLES 1024 // enough up to 32x32 pixels
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#define ESP32S2_MAXSOURCES 64
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#define ESP32_MAXPARTICLES 2048 // enough up to 64x32 pixels
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#define ESP32_MAXSOURCES 128
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// memory allocation (based on reasonable segment size and available FX memory)
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#ifdef ESP8266
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#define MAXPARTICLES_2D 256
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#define MAXSOURCES_2D 24
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#define SOURCEREDUCTIONFACTOR 8
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#elif ARDUINO_ARCH_ESP32S2
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#define MAXPARTICLES_2D 1024
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#define MAXSOURCES_2D 64
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#define SOURCEREDUCTIONFACTOR 6
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#else
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#define MAXPARTICLES_2D 2048
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#define MAXSOURCES_2D 128
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#define SOURCEREDUCTIONFACTOR 4
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#endif
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// particle dimensions (subpixel division)
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#define PS_P_RADIUS 64 // subpixel size, each pixel is divided by this for particle movement (must be a power of 2)
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@@ -232,12 +239,16 @@ bool allocateParticleSystemMemory2D(const uint32_t numparticles, const uint32_t
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////////////////////////
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#ifndef WLED_DISABLE_PARTICLESYSTEM1D
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// memory allocation
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#define ESP8266_MAXPARTICLES_1D 320
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#define ESP8266_MAXSOURCES_1D 16
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#define ESP32S2_MAXPARTICLES_1D 1300
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#define ESP32S2_MAXSOURCES_1D 32
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#define ESP32_MAXPARTICLES_1D 2600
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#define ESP32_MAXSOURCES_1D 64
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#ifdef ESP8266
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#define MAXPARTICLES_1D 320
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#define MAXSOURCES_1D 16
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#elif ARDUINO_ARCH_ESP32S2
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#define MAXPARTICLES_1D 1300
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#define MAXSOURCES_1D 32
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#else
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#define MAXPARTICLES_1D 2600
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#define MAXSOURCES_1D 64
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#endif
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// particle dimensions (subpixel division)
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#define PS_P_RADIUS_1D 32 // subpixel size, each pixel is divided by this for particle movement, if this value is changed, also change the shift defines (next two lines)
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