Random Cycle ☾, ☾ symbol on MM specific features
Adding ☾ symbol on MM specific features - Custom Effect - Games - Generate presets - Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ - Palettes: Random Cycle, Audio Responsive Bugfix ledmap 2D: delete table Adding Random Cycle ☾: continues tranisition
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@@ -353,7 +353,7 @@
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<button class="btn infobtn" onclick="toggleNodes()">Instance List</button>
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<button class="btn infobtn" onclick="window.open('/update','_self');">Update WLED</button>
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<button class="btn infobtn" id="resetbtn" onclick="cnfReset()">Reboot WLED</button>
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<button class="btn infobtn" id="genPresets" onclick="genPresets()">Generate presets</button>
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<button class="btn infobtn" id="genPresets" onclick="genPresets()">Generate presets ☾</button>
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<button class="btn infobtn" id="savePresetsGen" onclick="savePresetsGen()" hidden="true">Save generated presets</button>
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<textarea id="presetsGen" hidden="true"></textarea><br>
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</div>
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@@ -755,7 +755,7 @@ function populateSegments(s)
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</div>`;
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//WLEDMM Custom Effects
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let fxName = eJson.find((o)=>{return o.id==selectedFx}).name;
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let cusEff = `<button class="btn" onclick="toggleCEEditor('${inst.n?inst.n:"default"}', ${i})">Custom Effect Editor</button><br>`;
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let cusEff = `<button class="btn" onclick="toggleCEEditor('${inst.n?inst.n:"default"}', ${i})">Custom Effect Editor ☾</button><br>`;
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cn += `<div class="seg lstI ${i==s.mainseg ? 'selected' : ''} ${exp ? "expanded":""}" id="seg${i}">
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<label class="check schkl">
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<input type="checkbox" id="seg${i}sel" onchange="selSeg(${i})" ${inst.sel ? "checked":""}>
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@@ -167,6 +167,11 @@ Y:<input id="P${i}Y" name="P${i}Y" type="number" min="0" max="256" value="0"><br
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<option value="1">Vertical</option>
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</select><br>
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Serpentine: <input type="checkbox" name="PS"><br>
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<!-- <br>
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Interface<br>
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<input type="radio" value="0" name="Interface"><label>Classic</label>
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<input type="radio" value="1" name="Interface"><label>Complex</label>
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<br><br> -->
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<i style="color:#fa0;">Can populate LED panel layout with pre-arranged matrix.<br>These values do not affect final layout.<br>WLEDMM: Populate will overwrite earlier saved panel layouts!</i><br>
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<button type="button" onclick="gen()">Populate</button>
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<hr class="sml">
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