Random Cycle ☾, ☾ symbol on MM specific features

Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive

Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
This commit is contained in:
Ewoud
2023-01-31 10:40:41 +01:00
parent 6235dc86cc
commit b01893e8fe
11 changed files with 2095 additions and 2067 deletions

View File

@@ -1107,7 +1107,7 @@ uint16_t mode_running_random(void) {
SEGENV.aux1 = it;
return FRAMETIME;
}
static const char _data_FX_MODE_RUNNING_RANDOM[] PROGMEM = "Stream@!,Zone size;;!";
static const char _data_FX_MODE_RUNNING_RANDOM[] PROGMEM = "Stream@!,Zone size;;!";
uint16_t larson_scanner(bool dual) {
@@ -1741,7 +1741,7 @@ uint16_t mode_random_chase(void) {
random16_set_seed(prevSeed); // restore original seed so other effects can use "random" PRNG
return FRAMETIME;
}
static const char _data_FX_MODE_RANDOM_CHASE[] PROGMEM = "Stream 2@!;;";
static const char _data_FX_MODE_RANDOM_CHASE[] PROGMEM = "Stream 2@!;;";
//7 bytes
@@ -4925,7 +4925,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
return FRAMETIME;
} // mode_2Dgameoflife()
static const char _data_FX_MODE_2DGAMEOFLIFE[] PROGMEM = "Game Of Life@!,,,,,All colors=0;!,!;!;2"; //WLEDMM support all colors
static const char _data_FX_MODE_2DGAMEOFLIFE[] PROGMEM = "Game Of Life@!,,,,,All colors;!,!;!;2;c1=0"; //WLEDMM support all colors
/////////////////////////
@@ -5092,7 +5092,7 @@ uint16_t mode_2DLissajous(void) { // By: Andrew Tuline
return FRAMETIME;
} // mode_2DLissajous()
static const char _data_FX_MODE_2DLISSAJOUS[] PROGMEM = "Lissajous@X frequency,Fade rate;!;!;2";
static const char _data_FX_MODE_2DLISSAJOUS[] PROGMEM = "Lissajous@X frequency,Fade rate;!;!;2";
///////////////////////
@@ -6144,7 +6144,7 @@ uint16_t mode_2DWaverly(void) {
return FRAMETIME;
} // mode_2DWaverly()
static const char _data_FX_MODE_2DWAVERLY[] PROGMEM = "Waverly@Amplification,Sensitivity;;!;2v;ix=64,si=0"; // Beatsin
static const char _data_FX_MODE_2DWAVERLY[] PROGMEM = "Waverly@Amplification,Sensitivity;;!;2v;ix=64,si=0"; // Beatsin
#endif // WLED_DISABLE_2D
@@ -7159,7 +7159,7 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
#endif
return FRAMETIME;
} // mode_2DGEQ()
static const char _data_FX_MODE_2DGEQ[] PROGMEM = "GEQ@Fade speed,Ripple decay,# of bands,,,Color bars;!,,Peaks;!;2f;c1=255,c2=64,pal=11,si=0"; // Beatsin
static const char _data_FX_MODE_2DGEQ[] PROGMEM = "GEQ@Fade speed,Ripple decay,# of bands,,,Color bars;!,,Peaks;!;2f;c1=255,c2=64,pal=11,si=0"; // Beatsin
/////////////////////////