Random Cycle -> Random Smooth + netdebug/serial bugfix
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@@ -319,7 +319,7 @@ uint16_t mode_3DIMUCube(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube ☾@,Perspective;!;!;2;pal=1"; //random cycle
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static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube ☾@,Perspective;!;!;2;pal=1"; //WLEDMM random smooth
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class GamesUsermod : public Usermod {
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private:
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