diff --git a/usermods/audioreactive/audio_reactive.h b/usermods/audioreactive/audio_reactive.h index c229fa5d..9a403fc9 100644 --- a/usermods/audioreactive/audio_reactive.h +++ b/usermods/audioreactive/audio_reactive.h @@ -247,8 +247,8 @@ const float agcSampleSmooth[AGC_NUM_PRESETS] = { 1/12.f, 1/6.f, 1/16.f}; // static AudioSource *audioSource = nullptr; static uint8_t useInputFilter = 0; // enables low-cut filtering. Applies before FFT. -//WLEDMM add experimental settings -static uint8_t micLevelMethod = 0; // 0=old "floating" miclev, 1=new "freeze" mode, 2=fast freeze mode (mode 2 may not work for you) +//WLEDMM experimental settings +static uint8_t micLevelMethod = 1; // 0=old "floating" miclev, 1=new "freeze" mode, 2=fast freeze mode (mode 2 may not work for you) #if defined(CONFIG_IDF_TARGET_ESP32S2) || defined(CONFIG_IDF_TARGET_ESP32C3) static constexpr uint8_t averageByRMS = false; // false: use mean value, true: use RMS (root mean squared). use simpler method on slower MCUs. #else @@ -3123,8 +3123,8 @@ class AudioReactive : public Usermod { //WLEDMM: experimental settings oappend(SET_F("xx='experiments';")); // shortcut oappend(SET_F("dd=addDropdown(ux,xx+':micLev');")); - oappend(SET_F("addOption(dd,'Floating (⎌)',0);")); - oappend(SET_F("addOption(dd,'Freeze',1);")); + oappend(SET_F("addOption(dd,'Floating',0);")); + oappend(SET_F("addOption(dd,'Freeze (⎌)',1);")); oappend(SET_F("addOption(dd,'Fast Freeze',2);")); oappend(SET_F("addInfo(ux+':'+xx+':micLev',1,'☾');"));