Generate presets !

Fix 1d/2d default in customeffect, games and weather

index.htm: add buttons and text area for genPresets

index.js: add genPresets, uploadFileWithText and savePresetsGen

fx,cpp: set fire 2012 default palette 0 (fire colors)

Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
This commit is contained in:
Ewoud
2023-01-12 17:32:11 +01:00
parent 6cc62c59ad
commit 91aed65f99
9 changed files with 2164 additions and 2009 deletions

View File

@@ -3,7 +3,7 @@
// https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-reference/peripherals/adc.html
#ifndef USERMOD_BATTERY_MEASUREMENT_PIN
#ifdef ARDUINO_ARCH_ESP32
#define USERMOD_BATTERY_MEASUREMENT_PIN 35
#define USERMOD_BATTERY_MEASUREMENT_PIN -1 //WLEDMM instead of 35
#else //ESP8266 boards
#define USERMOD_BATTERY_MEASUREMENT_PIN A0
#endif

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@@ -99,7 +99,7 @@ uint16_t mode_customEffect(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1d;mp12=0";
static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1;mp12=0";
class CustomEffectsUserMod : public Usermod {
private:

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@@ -172,7 +172,7 @@ uint16_t mode_pongGame(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_PONGGAME[] PROGMEM = "🎮 Pong@!;!;!;2d";
static const char _data_FX_MODE_PONGGAME[] PROGMEM = "🎮 Pong@!;!;!;2";
//https://howtomechatronics.com/tutorials/arduino/arduino-and-mpu6050-accelerometer-and-gyroscope-tutorial/
@@ -318,7 +318,7 @@ uint16_t mode_3DIMUCube(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube@,Perspective;!;!;,pal=1,2d"; //random cycle
static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube@,Perspective;!;!;2;pal=1"; //random cycle
class GamesUsermod : public Usermod {
private:

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@@ -14,7 +14,7 @@ uint16_t mode_2DWeather(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;pal=54,2d"; //temperature palette
static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;2;pal=54"; //temperature palette
```
* then activated in the usermod setup function
```c++

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@@ -94,7 +94,7 @@ uint16_t mode_2DWeather(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;pal=54,2d"; //temperature palette
static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;2;pal=54"; //temperature palette
//utility function, move somewhere else???
void epochToString(time_t time, char *timeString) {