Add CustomEffects as usermod: step 3: effects start working
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@@ -2,12 +2,11 @@
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#include "wled.h"
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#include "arti.h"
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#include "arti_wled.h"
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//declare weathermod global variables (always precede with weather_ (psuedo class static variables)
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static uint32_t usermods_pushLoop = 0; //effect pushes loop to execute. might be interesting for audioreactive too
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ARTI * arti;
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//effect function
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uint16_t mode_customEffect(void) {
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