Add CustomEffects as usermod: step 3: effects start working

This commit is contained in:
Ewowi
2022-08-30 23:12:04 +02:00
parent ddeb5732c6
commit 8626855953
6 changed files with 1975 additions and 2015 deletions

View File

@@ -2,12 +2,11 @@
#include "wled.h"
#include "arti.h"
#include "arti_wled.h"
//declare weathermod global variables (always precede with weather_ (psuedo class static variables)
static uint32_t usermods_pushLoop = 0; //effect pushes loop to execute. might be interesting for audioreactive too
ARTI * arti;
//effect function
uint16_t mode_customEffect(void) {