color_fade small improvement
avoids over-blending, and gives a tiny speedup.
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@@ -8,8 +8,7 @@
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* color blend function
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*/
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IRAM_ATTR_YN __attribute__((hot)) uint32_t color_blend(uint32_t color1, uint32_t color2, uint_fast16_t blend, bool b16) {
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if(blend == 0) return color1;
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if (color1 == color2) return color1; // WLEDMM shortcut
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if ((color1 == color2) || (blend == 0)) return color1; // WLEDMM
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const uint_fast16_t blendmax = b16 ? 0xFFFF : 0xFF;
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if(blend >= blendmax) return color2;
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const uint_fast8_t shift = b16 ? 16 : 8;
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@@ -73,6 +72,7 @@ IRAM_ATTR_YN uint32_t color_add(uint32_t c1, uint32_t c2, bool fast) // WLEDMM
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IRAM_ATTR_YN __attribute__((hot)) uint32_t color_fade(uint32_t c1, uint8_t amount, bool video)
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{
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if (amount == 255) return c1; // WLEDMM small optimization - plus it avoids over-fading in "video" mode
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if (amount == 0) return 0; // WLEDMM shortcut
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uint32_t scaledcolor; // color order is: W R G B from MSB to LSB
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