Rename usermod_fastled to usermod_animartrix and add in _m
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@@ -4,7 +4,7 @@ In this usermod file you can find the documentation on how to take advantage of
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## Installation
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Copy `usermod_v2_fastled.h` to the wled00 directory.
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Copy `usermod_v2_animartrix.h` to the wled00 directory.
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Uncomment the corresponding lines in `usermods_list.cpp` and compile!
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_(You shouldn't need to actually install this, it does nothing useful)_
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@@ -615,11 +615,11 @@ uint16_t mode_CircularBlobs(void) {
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static const char _data_FX_mode_CircularBlobs[] PROGMEM = "💡CircularBlobs ☾@AngleDist,AngleMult;;!;2;sx=51,ix=51,c1=0,c2=0,c3=0";
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class FastledUsermod : public Usermod {
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class AnimartrixUsermod : public Usermod {
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public:
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FastledUsermod(const char *name, bool enabled):Usermod(name, enabled) {} //WLEDMM
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AnimartrixUsermod(const char *name, bool enabled):Usermod(name, enabled) {} //WLEDMM
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void setup() {
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strip.addEffect(255, &mode_PolarBasics, _data_FX_mode_PolarBasics);
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@@ -640,7 +640,7 @@ class FastledUsermod : public Usermod {
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uint16_t getId()
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{
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return USERMOD_ID_FASTLED;
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return USERMOD_ID_ANIMARTRIX;
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}
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};
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