a few more words on how a custom effect can be added
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In this usermod file you can find the documentation on how to take advantage of the new version 2 usermods!
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In this usermod file you can find the documentation on how to take advantage of the new version 2 usermods!
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### adding usermod specific effects
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This usermod also provides an example on how to add your own effects in a usermod.
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* the new effect code is in this function, similar to other effects fx.cpp:
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```c++
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//effect function
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uint16_t mode_2DWeather(void) {
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....
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return FRAMETIME;
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}
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static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;pal=54,2d"; //temperature palette
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```
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* then activated in the usermod setup function
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```c++
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class WeatherUsermod : public Usermod {
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public:
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void setup() {
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strip.addEffect(255, &mode_2DWeather, _data_FX_MODE_2DWEATHER);
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}
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```
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## Installation
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## Installation
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Copy `usermod_v2_example.h` to the wled00 directory.
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Copy `usermod_v2_example.h` to the wled00 directory.
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