minor cleanups
* add "override" to all methods that oveeride the base usermod class * fixing a minor copy-paste mistake * ovoid shadowing class attributes * spelling, grammar and other nitpick
This commit is contained in:
@@ -127,7 +127,7 @@
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#define AUDIOSYNC_REC_PLUS 0x06 // UDP sound sync - receiver + local mode (uses local input if no receiving udp sound)
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#define AUDIOSYNC_IDLE_MS 2500 // timeout for "receiver idle" (milliseconds)
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static volatile bool disableSoundProcessing = false; // if true, sound processing (FFT, filters, AGC) will be suspended. "volatile" as its shared between tasks.
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static volatile bool disableSoundProcessing = false; // if true, sound processing (FFT, filters, AGC) will be suspended. "volatile" as it is shared between tasks.
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static uint8_t audioSyncEnabled = AUDIOSYNC_NONE; // bit field: bit 0 - send, bit 1 - receive, bit 2 - use local if not receiving
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static bool audioSyncSequence = true; // if true, the receiver will drop out-of-sequence packets
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static uint8_t audioSyncPurge = 1; // 0: process all received packets; 1: auto-purge old packets; 2:only process last received packets
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@@ -317,7 +317,7 @@ static const float fftResultPink[MAX_PINK+1][NUM_GEQ_CHANNELS] = {
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* Your HiFi equipment should receive its audio input from Line-In, SPDIF, HDMI, or another "undistorted" connection (like CDROM).
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* Try not to use Bluetooth or MP3 when playing the "pink noise" audio. BT-audio and MP3 both perform "acoustic adjustments" that we don't want now.
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* SR WLED: enable AGC ("standard" or "lazy"), set squelch to a low level, check that LEDs don't reacts in silence.
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* SR WLED: enable AGC ("standard" or "lazy"), set squelch to a low level, check that LEDs don't react in silence.
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* SR WLED: select "Generic Line-In" as your Frequency Profile, "Linear" or "Square Root" as Frequency Scale
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* SR WLED: Dynamic Limiter On, Dynamics Fall Time around 4200 - makes GEQ hold peaks for much longer
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* SR WLED: Select GEQ effect, move all effect slider to max (i.e. right side)
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@@ -328,12 +328,12 @@ static const float fftResultPink[MAX_PINK+1][NUM_GEQ_CHANNELS] = {
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* Your own profile:
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* - Target for each LED bar is 50% to 75% of the max height --> 8(high) x 16(wide) panel means target = 5. 32 x 16 means target = 22.
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* - From left to right - count the LEDs in each of the 16 frequency columns (that's why you need the photo). This is the barheight for each channel.
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* - math time! Find the multiplier that will bring each bar to to target.
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* - math time! Find the multiplier that will bring each bar to the target.
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* * in case of square root scale: multiplier = (target * target) / (barheight * barheight)
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* * in case of linear scale: multiplier = target / barheight
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*
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* - replace one of the "userdef" lines with a copy of the parameter line for "Line-In",
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* - go through your new "userdef" parameter line, multiply each entry with the mutliplier you found for that column.
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* - go through your new "userdef" parameter line, multiply each entry with the multiplier you found for that column.
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* Compile + upload
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* Test your new profile (same procedure as above). Iterate the process to improve results.
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@@ -404,7 +404,7 @@ constexpr float binWidth = SAMPLE_RATE / (float)samplesFFT; // frequency range o
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// lib_deps += https://github.com/kosme/arduinoFFT#develop @ 1.9.2
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#if !defined(CONFIG_IDF_TARGET_ESP32S2) && !defined(CONFIG_IDF_TARGET_ESP32C3)
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// these options actually cause slow-down on -S2 (-S2 doesn't have floating point hardware)
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//#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and an a few other speedups - WLEDMM not faster on ESP32
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//#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and a few other speedups - WLEDMM not faster on ESP32
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//#define FFT_SQRT_APPROXIMATION // enables "quake3" style inverse sqrt - WLEDMM slower on ESP32
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#endif
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#define sqrt(x) sqrtf(x) // little hack that reduces FFT time by 10-50% on ESP32 (as alternative to FFT_SQRT_APPROXIMATION)
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@@ -675,11 +675,11 @@ void FFTcode(void * parameter)
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haveOldSamples = true;
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#endif
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// find highest sample in the batch, and count zero crossings
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// find the highest sample in the batch, and count zero crossings
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float maxSample = 0.0f; // max sample from FFT batch
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uint_fast16_t newZeroCrossingCount = 0;
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for (int i=0; i < samplesFFT; i++) {
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// pick our our current mic sample - we take the max value from all samples that go into FFT
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// pick our current mic sample - we take the max value from all samples that go into FFT
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if ((vReal[i] <= (INT16_MAX - 1024)) && (vReal[i] >= (INT16_MIN + 1024))) { //skip extreme values - normally these are artefacts
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#ifdef FFT_USE_SLIDING_WINDOW
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if (usingOldSamples) {
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@@ -706,7 +706,7 @@ void FFTcode(void * parameter)
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micReal_max = datMax;
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micReal_avg = datAvg / samplesFFT;
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#if 0
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// compute mix/max again after filering - usefull for filter debugging
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// compute mix/max again after filtering - useful for filter debugging
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for (int i=0; i < samplesFFT; i++) {
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if (i==0) {
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datMin = datMax = vReal[i];
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@@ -1237,7 +1237,7 @@ class AudioReactive : public Usermod {
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int receivedFormat = 0; // last received UDP sound sync format - 0=none, 1=v1 (0.13.x), 2=v2 (0.14.x)
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float maxSample5sec = 0.0f; // max sample (after AGC) in last 5 seconds
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unsigned long sampleMaxTimer = 0; // last time maxSample5sec was reset
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#define CYCLE_SAMPLEMAX 3500 // time window for merasuring
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#define CYCLE_SAMPLEMAX 3500 // time window for measuring
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// strings to reduce flash memory usage (used more than twice)
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static const char _name[];
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@@ -1296,7 +1296,7 @@ class AudioReactive : public Usermod {
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//
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// Set true if wanting to see all the bands in their own vertical space on the Serial Plotter, false if wanting to see values in Serial Monitor
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const bool mapValuesToPlotterSpace = false;
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// Set true to apply an auto-gain like setting to to the data (this hasn't been tested recently)
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// Set true to apply an auto-gain like setting to the data (this hasn't been tested recently)
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const bool scaleValuesFromCurrentMaxVal = false;
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// prints the max value seen in the current data
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const bool printMaxVal = false;
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@@ -1343,7 +1343,7 @@ class AudioReactive : public Usermod {
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/*
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* A "PI controller" multiplier to automatically adjust sound sensitivity.
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*
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* A few tricks are implemented so that sampleAgc does't only utilize 0% and 100%:
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* A few tricks are implemented so that sampleAgc doesn't only utilize 0% and 100%:
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* 0. don't amplify anything below squelch (but keep previous gain)
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* 1. gain input = maximum signal observed in the last 5-10 seconds
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* 2. we use two setpoints, one at ~60%, and one at ~80% of the maximum signal
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@@ -1576,12 +1576,12 @@ class AudioReactive : public Usermod {
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// * sample < squelch -> just above hearing level --> 5db ==> 0
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// see https://en.wikipedia.org/wiki/Sound_pressure#Examples_of_sound_pressure
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// use with I2S digital microphones. Expect stupid values for analog in, and with Line-In !!
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float estimatePressure() {
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float estimatePressure() const {
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// some constants
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constexpr float logMinSample = 0.8329091229351f; // ln(2.3)
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constexpr float sampleMin = 2.3f;
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constexpr float sampleRangeMin = 2.3f;
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constexpr float logMaxSample = 10.1895683436f; // ln(32767 - 6144)
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constexpr float sampleMax = 32767.0f - 6144.0f;
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constexpr float sampleRangeMax = 32767.0f - 6144.0f;
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// take the max sample from last I2S batch.
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float micSampleMax = fabsf(sampleReal); // from getSample() - nice results, however a bit distorted by MicLev processing
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@@ -1589,18 +1589,18 @@ class AudioReactive : public Usermod {
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if (dmType == 0) micSampleMax *= 2.0f; // correction for ADC analog
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//if (dmType == 4) micSampleMax *= 16.0f; // correction for I2S Line-In
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if (dmType == 5) micSampleMax *= 2.0f; // correction for PDM
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if (dmType == 4) { // I2S Line-In. This is a dirty trick to make sound pressure look interesting for line-in (which doesn't have "sound pressure" as its not a microphone)
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if (dmType == 4) { // I2S Line-In. This is a dirty trick to make sound pressure look interesting for line-in (which doesn't have "sound pressure" as it is not a microphone)
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micSampleMax /= 11.0f; // reduce to max 128
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micSampleMax *= micSampleMax; // blow up --> max 16000
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}
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// make sure we are in expected ranges
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if(micSampleMax <= sampleMin) return 0.0f;
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if(micSampleMax >= sampleMax) return 255.0f;
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if(micSampleMax <= sampleRangeMin) return 0.0f;
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if(micSampleMax >= sampleRangeMax) return 255.0f;
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// apply logarithmic scaling
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float scaledvalue = logf(micSampleMax);
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scaledvalue = (scaledvalue - logMinSample) / (logMaxSample - logMinSample); // 0...1
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return fminf(fmaxf(256.0*scaledvalue, 0), 255.0); // scaled value
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return fminf(fmaxf(256.0f*scaledvalue, 0.0f), 255.0f); // scaled value
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}
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#endif
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@@ -1765,7 +1765,7 @@ class AudioReactive : public Usermod {
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if (millis()- last_UDPTime >= AUDIOSYNC_IDLE_MS) sequenceOK = true; // receiver timed out - resync needed
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if (lastReceivedFormat < 2) sequenceOK = true; // first or second V2 packet - accept anything (prevents delay when re-enabling AR)
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if(audioSyncSequence == false) sequenceOK = true; // sequence checking disabled by user
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if((sequenceOK == false) && (receivedPacket.frameCounter != 0)) { // always accept "0" - its the legacy value
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if((sequenceOK == false) && (receivedPacket.frameCounter != 0)) { // always accept "0" as the legacy value
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DEBUGSR_PRINTF("Skipping audio frame out of order or duplicated - %u vs %u\n", lastFrameCounter, receivedPacket.frameCounter);
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return false; // reject out-of sequence frame
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}
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@@ -1920,7 +1920,7 @@ class AudioReactive : public Usermod {
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* You can use it to initialize variables, sensors or similar.
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* It is called *AFTER* readFromConfig()
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*/
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void setup()
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void setup() override
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{
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disableSoundProcessing = true; // just to be sure
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if (!initDone) {
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@@ -2173,7 +2173,7 @@ class AudioReactive : public Usermod {
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* connected() is called every time the WiFi is (re)connected
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* Use it to initialize network interfaces
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*/
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void connected()
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void connected() override
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{
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if (udpSyncConnected) { // clean-up: if open, close old UDP sync connection
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udpSyncConnected = false;
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@@ -2213,7 +2213,7 @@ class AudioReactive : public Usermod {
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* 2. Try to avoid using the delay() function. NEVER use delays longer than 10 milliseconds.
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* Instead, use a timer check as shown here.
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*/
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void loop()
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void loop() override
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{
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static unsigned long lastUMRun = millis();
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@@ -2291,7 +2291,7 @@ class AudioReactive : public Usermod {
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if (lastUMRun == 0) userloopDelay=0; // startup - don't have valid data from last run.
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#if defined(SR_DEBUG)
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// complain when audio userloop has been delayed for long time. Currently we need userloop running between 500 and 1500 times per second.
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// complain when audio userloop has been delayed for long time. Currently, we need userloop running between 500 and 1500 times per second.
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// softhack007 disabled temporarily - avoid serial console spam with MANY LEDs and low FPS
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//if ((userloopDelay > /*23*/ 65) && !disableSoundProcessing && (audioSyncEnabled == AUDIOSYNC_NONE)) {
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//DEBUG_PRINTF("[AR userLoop] hiccup detected -> was inactive for last %d millis!\n", userloopDelay);
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@@ -2350,7 +2350,7 @@ class AudioReactive : public Usermod {
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unsigned timeElapsed = (millis() - last_UDPTime);
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unsigned maxReadSamples = timeElapsed / AR_UDP_AVG_SEND_RATE; // estimate how many packets arrived since last receive
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maxReadSamples = max(1U, min(maxReadSamples, 20U)); // constrain to [1...20] = max 380ms drop
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// check if we should purge the the receiving queue
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// check if we should purge the receiving queue
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switch (audioSyncPurge) {
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case 0: maxReadSamples = 1; break; // never drop packets, unless new connection or timed out
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case 2: maxReadSamples = AR_UDP_FLUSH_ALL; break; // always drop - process latest packet only
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@@ -2447,12 +2447,12 @@ class AudioReactive : public Usermod {
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}
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#if defined(_MoonModules_WLED_) && defined(WLEDMM_FASTPATH)
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void loop2(void) {
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void loop2(void) override {
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loop();
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}
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#endif
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bool getUMData(um_data_t **data)
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bool getUMData(um_data_t **data) override
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{
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if (!data || !enabled) return false; // no pointer provided by caller or not enabled -> exit
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*data = um_data;
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@@ -2461,7 +2461,7 @@ class AudioReactive : public Usermod {
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#ifdef ARDUINO_ARCH_ESP32
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void onUpdateBegin(bool init)
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void onUpdateBegin(bool init) override
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{
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#ifdef WLED_DEBUG
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fftTime = sampleTime = filterTime = 0;
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@@ -2550,7 +2550,7 @@ class AudioReactive : public Usermod {
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* handleButton() can be used to override default button behaviour. Returning true
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* will prevent button working in a default way.
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*/
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bool handleButton(uint8_t b) {
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bool handleButton(uint8_t b) override {
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yield();
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// crude way of determining if audio input is analog
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// better would be for AudioSource to implement getType()
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@@ -2573,7 +2573,7 @@ class AudioReactive : public Usermod {
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* Creating an "u" object allows you to add custom key/value pairs to the Info section of the WLED web UI.
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* Below it is shown how this could be used for e.g. a light sensor
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*/
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void addToJsonInfo(JsonObject& root)
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void addToJsonInfo(JsonObject& root) override
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{
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#ifdef ARDUINO_ARCH_ESP32
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char myStringBuffer[16]; // buffer for snprintf() - not used yet on 8266
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@@ -2760,7 +2760,7 @@ class AudioReactive : public Usermod {
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* addToJsonState() can be used to add custom entries to the /json/state part of the JSON API (state object).
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* Values in the state object may be modified by connected clients
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*/
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void addToJsonState(JsonObject& root)
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void addToJsonState(JsonObject& root) override
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{
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if (!initDone) return; // prevent crash on boot applyPreset()
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JsonObject usermod = root[FPSTR(_name)];
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@@ -2775,7 +2775,7 @@ class AudioReactive : public Usermod {
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* readFromJsonState() can be used to receive data clients send to the /json/state part of the JSON API (state object).
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* Values in the state object may be modified by connected clients
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*/
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void readFromJsonState(JsonObject& root)
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void readFromJsonState(JsonObject& root) override
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{
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if (!initDone) return; // prevent crash on boot applyPreset()
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bool prevEnabled = enabled;
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@@ -2829,8 +2829,7 @@ class AudioReactive : public Usermod {
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*
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* I highly recommend checking out the basics of ArduinoJson serialization and deserialization in order to use custom settings!
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*/
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void addToConfig(JsonObject& root)
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{
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void addToConfig(JsonObject& root) override {
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JsonObject top = root.createNestedObject(FPSTR(_name));
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top[FPSTR(_enabled)] = enabled;
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#ifdef ARDUINO_ARCH_ESP32
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@@ -2901,8 +2900,7 @@ class AudioReactive : public Usermod {
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*
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* This function is guaranteed to be called on boot, but could also be called every time settings are updated
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*/
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bool readFromConfig(JsonObject& root)
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{
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bool readFromConfig(JsonObject& root) override {
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JsonObject top = root[FPSTR(_name)];
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bool configComplete = !top.isNull();
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@@ -2974,7 +2972,7 @@ class AudioReactive : public Usermod {
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if (initDone) {
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if ((audioSource != nullptr) && (oldDMType != dmType)) errorFlag = ERR_REBOOT_NEEDED; // changing mic type requires reboot
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if ( (audioSource != nullptr) && (enabled==true)
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&& ((oldI2SsdPin != i2ssdPin) || (oldI2SsdPin != i2ssdPin) || (oldI2SckPin != i2sckPin)) ) errorFlag = ERR_REBOOT_NEEDED; // changing mic pins requires reboot
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&& ((oldI2SsdPin != i2ssdPin) || (oldI2SwsPin != i2swsPin) || (oldI2SckPin != i2sckPin)) ) errorFlag = ERR_REBOOT_NEEDED; // changing mic pins requires reboot
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if ((audioSource != nullptr) && (oldI2SmclkPin != mclkPin)) errorFlag = ERR_REBOOT_NEEDED; // changing MCLK pin requires reboot
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if ((oldDMType != dmType) && (oldDMType == 0)) errorFlag = ERR_POWEROFF_NEEDED; // changing from analog mic requires power cycle
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if ((oldDMType != dmType) && (dmType == 0)) errorFlag = ERR_POWEROFF_NEEDED; // changing to analog mic requires power cycle
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@@ -2984,8 +2982,7 @@ class AudioReactive : public Usermod {
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}
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void appendConfigData()
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{
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void appendConfigData() override {
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oappend(SET_F("ux='AudioReactive';")); // ux = shortcut for Audioreactive - fingers crossed that "ux" isn't already used as JS var, html post parameter or css style
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oappend(SET_F("uxp=ux+':digitalmic:pin[]';")); // uxp = shortcut for AudioReactive:digitalmic:pin[]
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oappend(SET_F("addInfo(ux+':help',0,'<button onclick=\"location.href="https://mm.kno.wled.ge/soundreactive/Sound-Settings"\" type=\"button\">?</button>');"));
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@@ -3264,10 +3261,10 @@ class AudioReactive : public Usermod {
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/*
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* getId() allows you to optionally give your V2 usermod an unique ID (please define it in const.h!).
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* getId() allows you to optionally give your V2 usermod a unique ID (please define it in const.h!).
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* This could be used in the future for the system to determine whether your usermod is installed.
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*/
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uint16_t getId()
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uint16_t getId() override
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{
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return USERMOD_ID_AUDIOREACTIVE;
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}
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Block a user