make "target FPS" work
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@@ -1873,13 +1873,19 @@ void WS2812FX::service() {
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if (OTAisRunning) return; // WLEDMM avoid flickering during OTA
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now = nowUp + timebase;
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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if ((_frametime > 2) && (_frametime < 32) && (nowUp - _lastShow) < (_frametime/2)) return; // WLEDMM experimental - stabilizes frametimes but increases CPU load
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else if (nowUp - _lastShow < MIN_SHOW_DELAY) return; // WLEDMM fallback
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#else
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if (nowUp - _lastShow < MIN_SHOW_DELAY) return;
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unsigned long elapsed = nowUp - _lastServiceShow;
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH) // WLEDMM go faster on ESP32
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//if (_suspend) return;
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if (elapsed < 2) return; // keep wifi alive
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if ( !_triggered && (_targetFps < FPS_UNLIMITED) && (_targetFps > 0)) {
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if (elapsed < MIN_SHOW_DELAY) return; // WLEDMM too early for service
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}
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#else // legacy
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if (elapsed < MIN_SHOW_DELAY) return;
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#endif
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bool doShow = false;
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unsigned speedLimit = (_targetFps < FPS_UNLIMITED) ? (0.85f * FRAMETIME) : 1; // WLEDMM lower limit for effect frametime
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_isServicing = true;
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_segment_index = 0;
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@@ -1914,6 +1920,8 @@ void WS2812FX::service() {
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// actual code may be a bit more involved as effects have runtime data including allocated memory
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//if (seg.transitional && seg._modeP) (*_mode[seg._modeP])(progress());
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frameDelay = (*_mode[seg.currentMode(seg.mode)])();
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if (frameDelay < speedLimit) frameDelay = FRAMETIME; // WLEDMM limit effects that want to go faster than target FPS
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if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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if (seg.transitional && frameDelay > FRAMETIME) frameDelay = FRAMETIME; // force faster updates during transition
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@@ -1929,6 +1937,7 @@ void WS2812FX::service() {
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if(doShow) {
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yield();
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show();
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_lastServiceShow = nowUp; // WLEDMM use correct timestamp
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}
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_triggered = false;
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_isServicing = false;
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@@ -2053,25 +2062,30 @@ void WS2812FX::show(void) {
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estimateCurrentAndLimitBri();
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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unsigned long b4show = millis(); // WLEDMM the time before calling "show"
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unsigned long now = millis();
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#ifdef ARDUINO_ARCH_ESP32 // WLEDMM more accurate FPS measurement for ESP32
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uint64_t now500 = esp_timer_get_time() / 2; // native timer; micros /2 -> millis * 500
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#endif
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#endif
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// some buses send asynchronously and this method will return before
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// all of the data has been sent.
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// See https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods#neoesp32rmt-methods
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busses.show();
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unsigned long now = millis();
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#ifdef ARDUINO_ARCH_ESP32 // WLEDMM more accurate FPS measurement for ESP32
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uint64_t now500 = esp_timer_get_time() / 2; // native timer; micros /2 -> millis * 500
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#endif
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#endif
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unsigned long diff = now - _lastShow;
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uint16_t fpsCurr = 200;
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if (diff > 0) fpsCurr = 1000 / diff;
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_cumulativeFps = (3 * _cumulativeFps + fpsCurr +2) >> 2; // "+2" for proper rounding (2/4 = 0.5)
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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_lastShow = b4show; // WLEDMM this is more accurate, however it also increases CPU load - strip.service will run more frequently
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#else
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_lastShow = now;
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#endif
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_lastServiceShow = now;
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#ifdef ARDUINO_ARCH_ESP32 // WLEDMM more accurate FPS measurement for ESP32
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uint64_t now500 = esp_timer_get_time() / 2; // native timer; micros /2 -> millis * 500
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int64_t diff500 = now500 - _lastShow500;
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if ((diff500 > 300) && (diff500 < 800000)) { // exclude stupid values (timer rollover, major hickups)
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float fpcCurr500 = 500000.0f / float(diff500);
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@@ -2107,6 +2121,7 @@ void WS2812FX::setTargetFps(uint8_t fps) {
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if (fps > 0 && fps <= 251) _targetFps = fps; // WLEDMM allow higher framerates
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_frametime = 1000 / _targetFps;
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if (_frametime < 1) _frametime = 1; // WLEDMM better safe than sorry
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if (fps >= FPS_UNLIMITED) _frametime = 3; // WLEDMM unlimited mode
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}
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void WS2812FX::setMode(uint8_t segid, uint8_t m) {
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