decoder robustness improvements, and some nitpick
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@@ -827,7 +827,8 @@ typedef struct Segment {
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2) { drawCharacter(chr, x, y, w, h, uint32_t(c) & 0x00FFFFFF, uint32_t(c2) & 0x00FFFFFF); } // automatic inline
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// unicode-aware wrapper for drawCharacter(), to be called from mode_2Dscrollingtext()
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void drawText(const unsigned char* Text, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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void drawText(const unsigned char* text, size_t maxLen, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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// #if !WLED_ENABLE_FULL_FONTS => drawText() will fall back to just forwarding each char to drawCharacter()
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void wu_pixel(uint32_t x, uint32_t y, CRGB c);
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//void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
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