Adding Particle System (port from AC)

- port from AC
- also adding hardware random functions
This commit is contained in:
Damian Schneider
2025-04-18 17:04:14 +02:00
parent 7cb8eebba6
commit 66e2e4d900
6 changed files with 5168 additions and 14 deletions

View File

@@ -324,20 +324,50 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
#define FX_MODE_WAVESINS 184
#define FX_MODE_ROCKTAVES 185
#define FX_MODE_2DAKEMI 186
#define FX_MODE_ARTIFX 187 //WLEDMM ARTIFX
#define FX_MODE_PARTYJERK 188
#define FX_MODE_PARTICLEVOLCANO 187
#define FX_MODE_PARTICLEFIRE 188
#define FX_MODE_PARTICLEFIREWORKS 189
#define FX_MODE_PARTICLEVORTEX 190
#define FX_MODE_PARTICLEPERLIN 191
#define FX_MODE_PARTICLEPIT 192
#define FX_MODE_PARTICLEBOX 193
#define FX_MODE_PARTICLEATTRACTOR 194
#define FX_MODE_PARTICLEIMPACT 195
#define FX_MODE_PARTICLEWATERFALL 196
#define FX_MODE_PARTICLESPRAY 197
#define FX_MODE_PARTICLESGEQ 198
#define FX_MODE_PARTICLECENTERGEQ 199
#define FX_MODE_PARTICLEGHOSTRIDER 200
#define FX_MODE_PARTICLEBLOBS 201
#define FX_MODE_PSDRIP 202
#define FX_MODE_PSPINBALL 203
#define FX_MODE_PSDANCINGSHADOWS 204
#define FX_MODE_PSFIREWORKS1D 205
#define FX_MODE_PSSPARKLER 206
#define FX_MODE_PSHOURGLASS 207
#define FX_MODE_PS1DSPRAY 208
#define FX_MODE_PSBALANCE 209
#define FX_MODE_PSCHASE 210
#define FX_MODE_PSSTARBURST 211
#define FX_MODE_PS1DGEQ 212
#define FX_MODE_PSFIRE1D 213
#define FX_MODE_PS1DSONICSTREAM 214
#define FX_MODE_PS1DSONICBOOM 215
#define FX_MODE_PS1DSPRINGY 216
#define FX_MODE_ARTIFX 217 //WLEDMM ARTIFX
#define FX_MODE_PARTYJERK 218
// Experimental Audioresponsive modes from WLED-SR
// #define FX_MODE_3DSphereMove 189 // experimental WLED-SR "cube" mode
#define FX_MODE_POPCORN_AR 190 // WLED-SR audioreactive popcorn
#define FX_MODE_MULTI_COMET_AR 191 // WLED-SR audioreactive multi-comet
#define FX_MODE_STARBURST_AR 192 // WLED-SR audioreactive fireworks starburst
// #define FX_MODE_PALETTE_AR 193 // WLED-SR audioreactive palette
#define FX_MODE_FIREWORKS_AR 194 // WLED-SR audioreactive fireworks
#define FX_MODE_GEQLASER 195 // WLED-MM GEQ Laser
#define FX_MODE_2DPAINTBRUSH 196 // WLED-MM Paintbrush
#define FX_MODE_2DSNOWFALL 197 // WLED-MM Snowfall
#define MODE_COUNT 198
// #define FX_MODE_3DSphereMove 219 // experimental WLED-SR "cube" mode
#define FX_MODE_POPCORN_AR 220 // WLED-SR audioreactive popcorn
#define FX_MODE_MULTI_COMET_AR 221 // WLED-SR audioreactive multi-comet
#define FX_MODE_STARBURST_AR 222 // WLED-SR audioreactive fireworks starburst
// #define FX_MODE_PALETTE_AR 223 // WLED-SR audioreactive palette
#define FX_MODE_FIREWORKS_AR 224 // WLED-SR audioreactive fireworks
#define FX_MODE_GEQLASER 225 // WLED-MM GEQ Laser
#define FX_MODE_2DPAINTBRUSH 226 // WLED-MM Paintbrush
#define FX_MODE_2DSNOWFALL 227 // WLED-MM Snowfall
#define MODE_COUNT 228
typedef enum mapping1D2D {
M12_Pixels = 0,