debug code updates & fixes
better output when using WLED_DEBUG_HEAP without WLED_DEBUG
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@@ -76,19 +76,20 @@ void setup() {
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void loop() __attribute__((used)); // needed for -flto
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void loop() {
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//WLEDMM show loops per second
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#ifdef WLED_DEBUG
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#if defined(WLED_DEBUG) || defined(WLED_DEBUG_HEAP)
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loopCounter++;
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//if (millis() - lastMillis >= 10000) {
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if (millis() - lastMillis >= 8000) {
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long delta = millis() - lastMillis;
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if (delta > 0) {
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if ((delta > 0) && (loopCounter > 0)) {
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lps = (loopCounter*1000U) / delta;
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//if (delta > (showtime / 1000)) lps2 = (loopCounter*1000U) / (delta - (showtime / 1000));
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USER_PRINTF("%lu lps\t", lps);
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USER_PRINTF("%u fps\t", strip.getFps());
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USER_PRINTF("%3lu lps %5.1fms \t", lps, float(delta) / float(loopCounter));
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USER_PRINTF("%3u fps\t\t", strip.getFps());
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//USER_PRINTF("%lu lps without show\t\t", lps2);
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USER_PRINTF("target frametime %dms\t", int(strip.getFrameTime()));
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USER_PRINTF("target FPS %d\n", int(strip.getTargetFps()));
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//USER_PRINTF("target frametime %dms\t", int(strip.getFrameTime()));
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//USER_PRINTF("target FPS %d", int(strip.getTargetFps()));
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USER_PRINTLN("");
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}
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lastMillis = millis();
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loopCounter = 0;
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