diff --git a/usermods/audioreactive/audio_reactive.h b/usermods/audioreactive/audio_reactive.h
index cfce06fd..e4bf2a76 100644
--- a/usermods/audioreactive/audio_reactive.h
+++ b/usermods/audioreactive/audio_reactive.h
@@ -91,8 +91,15 @@
#define PLOT_FLUSH()
#endif
+// audiosync constants
+#define AUDIOSYNC_NONE 0x00 // UDP sound sync off
+#define AUDIOSYNC_SEND 0x01 // UDP sound sync - send mode
+#define AUDIOSYNC_REC 0x02 // UDP sound sync - receiver mode
+#define AUDIOSYNC_REC_PLUS 0x06 // UDP sound sync - receiver + local mode (uses local input if no receiving udp sound)
+#define AUDIOSYNC_IDLE_MS 2500 // timeout for "receiver idle" (milliseconds)
+
static volatile bool disableSoundProcessing = false; // if true, sound processing (FFT, filters, AGC) will be suspended. "volatile" as its shared between tasks.
-static uint8_t audioSyncEnabled = 0; // bit field: bit 0 - send, bit 1 - receive (config value)
+static uint8_t audioSyncEnabled = AUDIOSYNC_NONE; // bit field: bit 0 - send, bit 1 - receive, bit 2 - use local if not receiving
static bool udpSyncConnected = false; // UDP connection status -> true if connected to multicast group
#define NUM_GEQ_CHANNELS 16 // number of frequency channels. Don't change !!
@@ -116,7 +123,7 @@ static float FFT_Magnitude = 0.0f; // FFT: volume (magnitude) of pe
static bool samplePeak = false; // Boolean flag for peak - used in effects. Responding routine may reset this flag. Auto-reset after strip.getMinShowDelay()
static bool udpSamplePeak = false; // Boolean flag for peak. Set at the same time as samplePeak, but reset by transmitAudioData
static unsigned long timeOfPeak = 0; // time of last sample peak detection.
-volatile bool haveNewFFTResult = false; // flag to directly inform UDP sound sender when new FFT results are availeable (to reduce latency). Flag is reset at next UDP send
+volatile bool haveNewFFTResult = false; // flag to directly inform UDP sound sender when new FFT results are available (to reduce latency). Flag is reset at next UDP send
static uint8_t fftResult[NUM_GEQ_CHANNELS]= {0}; // Our calculated freq. channel result table to be used by effects
static float fftCalc[NUM_GEQ_CHANNELS] = {0.0f}; // Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256. (also used by dynamics limiter)
@@ -449,7 +456,7 @@ void FFTcode(void * parameter)
// taskYIELD(), yield(), vTaskDelay() and esp_task_wdt_feed() didn't seem to work.
// Don't run FFT computing code if we're in Receive mode or in realtime mode
- if (disableSoundProcessing || (audioSyncEnabled & 0x02)) {
+ if (disableSoundProcessing || (audioSyncEnabled == AUDIOSYNC_REC)) {
isFirstRun = false;
vTaskDelayUntil( &xLastWakeTime, xFrequency); // release CPU, and let I2S fill its buffers
continue;
@@ -919,7 +926,7 @@ static void autoResetPeak(void) {
uint16_t MinShowDelay = MAX(50, strip.getMinShowDelay()); // Fixes private class variable compiler error. Unsure if this is the correct way of fixing the root problem. -THATDONFC
if (millis() - timeOfPeak > MinShowDelay) { // Auto-reset of samplePeak after a complete frame has passed.
samplePeak = false;
- if (audioSyncEnabled == 0) udpSamplePeak = false; // this is normally reset by transmitAudioData
+ if (audioSyncEnabled == AUDIOSYNC_NONE) udpSamplePeak = false; // this is normally reset by transmitAudioData
}
}
@@ -1067,7 +1074,7 @@ class AudioReactive : public Usermod {
////////////////////
void logAudio()
{
- if (disableSoundProcessing && (!udpSyncConnected || ((audioSyncEnabled & 0x02) == 0))) return; // no audio available
+ if (disableSoundProcessing && (!udpSyncConnected || ((audioSyncEnabled & AUDIOSYNC_REC) == 0))) return; // no audio available
#ifdef MIC_LOGGER
// Debugging functions for audio input and sound processing. Comment out the values you want to see
PLOT_PRINT("volumeSmth:"); PLOT_PRINT(volumeSmth + 256.0f); PLOT_PRINT("\t"); // +256 to move above other lines
@@ -1487,7 +1494,7 @@ class AudioReactive : public Usermod {
// necessary as we also want to transmit in "AP Mode", but the standard "connected()" callback only reacts on STA connection
static unsigned long last_connection_attempt = 0;
- if ((audioSyncPort <= 0) || ((audioSyncEnabled & 0x03) == 0)) return; // Sound Sync not enabled
+ if ((audioSyncPort <= 0) || (audioSyncEnabled == AUDIOSYNC_NONE)) return; // Sound Sync not enabled
if (!(apActive || WLED_CONNECTED || interfacesInited)) {
if (udpSyncConnected) {
udpSyncConnected = false;
@@ -1892,7 +1899,7 @@ class AudioReactive : public Usermod {
DEBUGSR_PRINTLN(F("AR connected(): old UDP connection closed."));
}
- if (audioSyncPort > 0 && (audioSyncEnabled & 0x03)) {
+ if ((audioSyncPort > 0) && (audioSyncEnabled > AUDIOSYNC_NONE)) {
#ifdef ARDUINO_ARCH_ESP32
udpSyncConnected = fftUdp.beginMulticast(IPAddress(239, 0, 0, 1), audioSyncPort);
#else
@@ -1935,6 +1942,17 @@ class AudioReactive : public Usermod {
// We cannot wait indefinitely before processing audio data
if (strip.isServicing() && (millis() - lastUMRun < 2)) return; // WLEDMM isServicing() is the critical part (be nice, but not too nice)
+ // sound sync "receive or local"
+ bool useNetworkAudio = false;
+ if (audioSyncEnabled > AUDIOSYNC_SEND) { // we are in "receive" or "receive+local" mode
+ if (udpSyncConnected && ((millis() - last_UDPTime) <= AUDIOSYNC_IDLE_MS))
+ useNetworkAudio = true;
+ else
+ useNetworkAudio = false;
+ if (audioSyncEnabled == AUDIOSYNC_REC)
+ useNetworkAudio = true; // don't fall back to local audio in standard "receive mode"
+ }
+
// suspend local sound processing when "real time mode" is active (E131, UDP, ADALIGHT, ARTNET)
if ( (realtimeOverride == REALTIME_OVERRIDE_NONE) // please add other overrides here if needed
&&( (realtimeMode == REALTIME_MODE_GENERIC)
@@ -1944,27 +1962,32 @@ class AudioReactive : public Usermod {
||(realtimeMode == REALTIME_MODE_ARTNET) ) ) // please add other modes here if needed
{
#ifdef WLED_DEBUG
- if ((disableSoundProcessing == false) && (audioSyncEnabled == 0)) { // we just switched to "disabled"
+ if ((disableSoundProcessing == false) && (audioSyncEnabled < AUDIOSYNC_REC)) { // we just switched to "disabled"
DEBUG_PRINTLN("[AR userLoop] realtime mode active - audio processing suspended.");
DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
}
#endif
disableSoundProcessing = true;
+ useNetworkAudio = false;
} else {
#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_DEBUG)
- if ((disableSoundProcessing == true) && (audioSyncEnabled == 0) && audioSource->isInitialized()) { // we just switched to "enabled"
+ if ((disableSoundProcessing == true) && (audioSyncEnabled < AUDIOSYNC_REC) && audioSource->isInitialized()) { // we just switched to "enabled"
DEBUG_PRINTLN("[AR userLoop] realtime mode ended - audio processing resumed.");
DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
}
#endif
- if ((disableSoundProcessing == true) && (audioSyncEnabled == 0)) lastUMRun = millis(); // just left "realtime mode" - update timekeeping
+ if ((disableSoundProcessing == true) && (audioSyncEnabled < AUDIOSYNC_REC)) lastUMRun = millis(); // just left "realtime mode" - update timekeeping
disableSoundProcessing = false;
}
- if (audioSyncEnabled & 0x02) disableSoundProcessing = true; // make sure everything is disabled IF in audio Receive mode
- if (audioSyncEnabled & 0x01) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
+ if (audioSyncEnabled == AUDIOSYNC_REC) disableSoundProcessing = true; // make sure everything is disabled IF in audio Receive mode
+ if (audioSyncEnabled & AUDIOSYNC_SEND) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
#ifdef ARDUINO_ARCH_ESP32
- if (!audioSource->isInitialized()) disableSoundProcessing = true; // no audio source
+ if (!audioSource->isInitialized()) { // no audio source
+ disableSoundProcessing = true;
+ if (audioSyncEnabled > AUDIOSYNC_SEND) useNetworkAudio = true;
+ }
+ if ((audioSyncEnabled == AUDIOSYNC_REC_PLUS) && useNetworkAudio) disableSoundProcessing = true; // UDP sound receiving - disable local audio
#ifdef SR_DEBUG
// debug info in case that task stack usage changes
@@ -1977,7 +2000,7 @@ class AudioReactive : public Usermod {
#endif
// Only run the sampling code IF we're not in Receive mode or realtime mode
- if (!(audioSyncEnabled & 0x02) && !disableSoundProcessing) {
+ if ((audioSyncEnabled != AUDIOSYNC_REC) && !disableSoundProcessing && !useNetworkAudio) {
if (soundAgc > AGC_NUM_PRESETS) soundAgc = 0; // make sure that AGC preset is valid (to avoid array bounds violation)
unsigned long t_now = millis(); // remember current time
@@ -1987,7 +2010,7 @@ class AudioReactive : public Usermod {
#if defined(SR_DEBUG)
// complain when audio userloop has been delayed for long time. Currently we need userloop running between 500 and 1500 times per second.
// softhack007 disabled temporarily - avoid serial console spam with MANY LEDs and low FPS
- //if ((userloopDelay > /*23*/ 65) && !disableSoundProcessing && (audioSyncEnabled == 0)) {
+ //if ((userloopDelay > /*23*/ 65) && !disableSoundProcessing && (audioSyncEnabled == AUDIOSYNC_NONE)) {
//DEBUG_PRINTF("[AR userLoop] hiccup detected -> was inactive for last %d millis!\n", userloopDelay);
//}
#endif
@@ -2034,28 +2057,33 @@ class AudioReactive : public Usermod {
connectUDPSoundSync(); // ensure we have a connection - if needed
// UDP Microphone Sync - receive mode
- if ((audioSyncEnabled & 0x02) && udpSyncConnected) {
+ if ((audioSyncEnabled & AUDIOSYNC_REC) && udpSyncConnected) {
// Only run the audio listener code if we're in Receive mode
static float syncVolumeSmth = 0;
bool have_new_sample = false;
if (millis() - lastTime > delayMs) {
have_new_sample = receiveAudioData();
- if (have_new_sample) last_UDPTime = millis();
+ if (have_new_sample) {
+ last_UDPTime = millis();
+ useNetworkAudio = true; // UDP input arrived - use it
+ }
lastTime = millis();
} else {
#ifdef ARDUINO_ARCH_ESP32
fftUdp.flush(); // WLEDMM: Flush this if we haven't read it. Does not work on 8266.
#endif
}
- if (have_new_sample) syncVolumeSmth = volumeSmth; // remember received sample
- else volumeSmth = syncVolumeSmth; // restore originally received sample for next run of dynamics limiter
- limitSampleDynamics(); // run dynamics limiter on received volumeSmth, to hide jumps and hickups
- limitGEQDynamics(have_new_sample); // WLEDMM experimental: smooth FFT (GEQ) samples
+ if (useNetworkAudio) {
+ if (have_new_sample) syncVolumeSmth = volumeSmth; // remember received sample
+ else volumeSmth = syncVolumeSmth; // restore originally received sample for next run of dynamics limiter
+ limitSampleDynamics(); // run dynamics limiter on received volumeSmth, to hide jumps and hickups
+ limitGEQDynamics(have_new_sample); // WLEDMM experimental: smooth FFT (GEQ) samples
+ }
} else {
receivedFormat = 0;
}
- if ( (audioSyncEnabled & 0x02) // receive mode
+ if ( (audioSyncEnabled & AUDIOSYNC_REC) // receive mode
&& udpSyncConnected // connected
&& (receivedFormat > 0) // we actually received something in the past
&& ((millis() - last_UDPTime) > 25000)) { // close connection after 25sec idle
@@ -2102,9 +2130,9 @@ class AudioReactive : public Usermod {
#ifdef ARDUINO_ARCH_ESP32
//UDP Microphone Sync - transmit mode
#if defined(WLEDMM_FASTPATH)
- if ((audioSyncEnabled & 0x01) && (haveNewFFTResult || (millis() - lastTime > 24))) { // fastpath: send data once results are ready, or each 25ms as fallback (max sampling time is 23ms)
+ if ((audioSyncEnabled & AUDIOSYNC_SEND) && (haveNewFFTResult || (millis() - lastTime > 24))) { // fastpath: send data once results are ready, or each 25ms as fallback (max sampling time is 23ms)
#else
- if ((audioSyncEnabled & 0x01) && (millis() - lastTime > 20)) { // standard: send data each 20ms
+ if ((audioSyncEnabled & AUDIOSYNC_SEND) && (millis() - lastTime > 20)) { // standard: send data each 20ms
#endif
haveNewFFTResult = false; // reset notification
// Only run the transmit code IF we're in Transmit mode
@@ -2256,7 +2284,15 @@ class AudioReactive : public Usermod {
infoArr.add(uiDomString);
if (enabled) {
+ bool audioSyncIDLE = false; // true if sound sync is not receiving
+
#ifdef ARDUINO_ARCH_ESP32
+ // audio sync status
+ if ((audioSyncEnabled & AUDIOSYNC_REC) && (!udpSyncConnected || (millis() - last_UDPTime > AUDIOSYNC_IDLE_MS))) // connected and nothing received in 2.5sec
+ audioSyncIDLE = true;
+ if ((audioSource == nullptr) || (!audioSource->isInitialized())) // local audio not configured
+ audioSyncIDLE = false;
+
// Input Level Slider
if (disableSoundProcessing == false) { // only show slider when audio processing is running
if (soundAgc > 0) {
@@ -2283,11 +2319,11 @@ class AudioReactive : public Usermod {
// The following can be used for troubleshooting user errors and is so not enclosed in #ifdef WLED_DEBUG
// current Audio input
infoArr = user.createNestedArray(F("Audio Source"));
- if (audioSyncEnabled & 0x02) {
+ if ((audioSyncEnabled == AUDIOSYNC_REC) || (!audioSyncIDLE && (audioSyncEnabled == AUDIOSYNC_REC_PLUS))){
// UDP sound sync - receive mode
infoArr.add(F("UDP sound sync"));
if (udpSyncConnected) {
- if (millis() - last_UDPTime < 2500)
+ if (millis() - last_UDPTime < AUDIOSYNC_IDLE_MS)
infoArr.add(F(" - receiving"));
else
infoArr.add(F(" - idle"));
@@ -2335,13 +2371,13 @@ class AudioReactive : public Usermod {
}
// AGC or manual Gain
- if ((soundAgc==0) && (disableSoundProcessing == false) && !(audioSyncEnabled & 0x02)) {
+ if ((soundAgc == 0) && (disableSoundProcessing == false) && !(audioSyncEnabled == AUDIOSYNC_REC)) {
infoArr = user.createNestedArray(F("Manual Gain"));
float myGain = ((float)sampleGain/40.0f * (float)inputLevel/128.0f) + 1.0f/16.0f; // non-AGC gain from presets
infoArr.add(roundf(myGain*100.0f) / 100.0f);
infoArr.add("x");
}
- if (soundAgc && (disableSoundProcessing == false) && !(audioSyncEnabled & 0x02)) {
+ if ((soundAgc > 0) && (disableSoundProcessing == false) && !(audioSyncEnabled == AUDIOSYNC_REC)) {
infoArr = user.createNestedArray(F("AGC Gain"));
infoArr.add(roundf(multAgc*100.0f) / 100.0f);
infoArr.add("x");
@@ -2350,16 +2386,18 @@ class AudioReactive : public Usermod {
// UDP Sound Sync status
infoArr = user.createNestedArray(F("UDP Sound Sync"));
if (audioSyncEnabled) {
- if (audioSyncEnabled & 0x01) {
+ if (audioSyncEnabled & AUDIOSYNC_SEND) {
infoArr.add(F("send mode"));
- if ((udpSyncConnected) && (millis() - lastTime < 2500)) infoArr.add(F(" v2"));
- } else if (audioSyncEnabled & 0x02) {
+ if ((udpSyncConnected) && (millis() - lastTime < AUDIOSYNC_IDLE_MS)) infoArr.add(F(" v2"));
+ } else if (audioSyncEnabled == AUDIOSYNC_REC) {
infoArr.add(F("receive mode"));
+ } else if (audioSyncEnabled == AUDIOSYNC_REC_PLUS) {
+ infoArr.add(F("receive+local mode"));
}
} else
infoArr.add("off");
if (audioSyncEnabled && !udpSyncConnected) infoArr.add(" (unconnected)");
- if (audioSyncEnabled && udpSyncConnected && (millis() - last_UDPTime < 2500)) {
+ if (audioSyncEnabled && udpSyncConnected && (millis() - last_UDPTime < AUDIOSYNC_IDLE_MS)) {
if (receivedFormat == 1) infoArr.add(F(" v1"));
if (receivedFormat == 2) infoArr.add(F(" v2"));
}
@@ -2751,11 +2789,14 @@ class AudioReactive : public Usermod {
oappend(SET_F("addInfo('AudioReactive:frequency:profile',1,'☾');"));
#endif
oappend(SET_F("dd=addDropdown('AudioReactive','sync:mode');"));
- oappend(SET_F("addOption(dd,'Off',0);"));
+ oappend(SET_F("addOption(dd,'Off',0);")); // AUDIOSYNC_NONE
#ifdef ARDUINO_ARCH_ESP32
- oappend(SET_F("addOption(dd,'Send',1);"));
+ oappend(SET_F("addOption(dd,'Send',1);")); // AUDIOSYNC_SEND
+#endif
+ oappend(SET_F("addOption(dd,'Receive',2);")); // AUDIOSYNC_REC
+#ifdef ARDUINO_ARCH_ESP32
+ oappend(SET_F("addOption(dd,'Receive or Local',6);")); // AUDIOSYNC_REC_PLUS
#endif
- oappend(SET_F("addOption(dd,'Receive',2);"));
oappend(SET_F("addInfo('AudioReactive:sync:mode',1,'
Sync audio data with other WLEDs');"));
oappend(SET_F("addInfo('AudioReactive:digitalmic:type',1,'requires reboot!');")); // 0 is field type, 1 is actual field
diff --git a/wled00/wled.h b/wled00/wled.h
index 3b0cffe6..032a3a4f 100644
--- a/wled00/wled.h
+++ b/wled00/wled.h
@@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
-#define VERSION 2311290
+#define VERSION 2312050
//WLEDMM + Moustachauve/Wled-Native
// You can define custom product info from build flags.