Merge branch 'custom-effects' into mdev

This commit is contained in:
Ewowi
2022-08-31 20:58:44 +02:00
12 changed files with 2026 additions and 1976 deletions

View File

@@ -459,6 +459,29 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
}
}
void Segment::drawArc(uint16_t x0, uint16_t y0, uint16_t radius, uint32_t color, uint32_t fillColor) {
// float step = degrees / (2.85f*MAX(radius,1));
// for (float rad = 0.0f; rad <= degrees+step/2; rad += step) {
// // may want to try float version as well (with or without antialiasing)
// int x = roundf(sin_t(rad) * radius);
// int y = roundf(cos_t(rad) * radius);
// setPixelColorXY(x+x0, y+y0, c);
// }
float minradius = radius - .5;
float maxradius = radius + .5;
for (int x=0; x<virtualWidth(); x++) for (int y=0; y<virtualHeight(); y++) {
int newX = x - x0;
int newY = y - y0;
if (newX*newX + newY*newY >= minradius * minradius && newX*newX + newY*newY <= maxradius * maxradius)
setPixelColorXY(x, y, color);
if (fillColor != 0)
if (newX*newX + newY*newY < minradius * minradius)
setPixelColorXY(x, y, fillColor);
}
}
#include "console_font_5x8.h"
#include "console_font_5x12.h"
#include "console_font_6x8.h"