cleanup and minor improvements
- removed local buffer for ESP8266 in 1D system to save on RAM - increased particle brightness in PS Impact - minor tweak in collision binning (might improve speed) - removed comments and some other unused stuff - fixed a few compiler wranings
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@@ -192,7 +192,7 @@ private:
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//paricle physics applied by system if flags are set
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void applyGravity(); // applies gravity to all particles
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void handleCollisions();
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[[gnu::hot]] void collideParticles(PSparticle &particle1, PSparticle &particle2, const int32_t dx, const int32_t dy, const int32_t collDistSq);
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[[gnu::hot]] void collideParticles(PSparticle &particle1, PSparticle &particle2, const int32_t dx, const int32_t dy, const uint32_t collDistSq);
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void fireParticleupdate();
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//utility functions
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void updatePSpointers(const bool isadvanced, const bool sizecontrol); // update the data pointers to current segment data space
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@@ -356,14 +356,16 @@ private:
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//paricle physics applied by system if flags are set
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void applyGravity(); // applies gravity to all particles
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void handleCollisions();
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[[gnu::hot]] void collideParticles(PSparticle1D &particle1, const PSparticleFlags1D &particle1flags, PSparticle1D &particle2, const PSparticleFlags1D &particle2flags, const int32_t dx, const uint32_t dx_abs, const int32_t collisiondistance);
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[[gnu::hot]] void collideParticles(PSparticle1D &particle1, const PSparticleFlags1D &particle1flags, PSparticle1D &particle2, const PSparticleFlags1D &particle2flags, const int32_t dx, const uint32_t dx_abs, const uint32_t collisiondistance);
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//utility functions
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void updatePSpointers(const bool isadvanced); // update the data pointers to current segment data space
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//void updateSize(PSadvancedParticle *advprops, PSsizeControl *advsize); // advanced size control
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[[gnu::hot]] void bounce(int8_t &incomingspeed, int8_t ¶llelspeed, int32_t &position, const uint32_t maxposition); // bounce on a wall
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// note: variables that are accessed often are 32bit for speed
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#ifndef ESP8266
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CRGB *framebuffer; // local frame buffer for rendering
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#endif
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PSsettings1D particlesettings; // settings used when updating particles
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uint32_t numParticles; // total number of particles allocated by this system
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uint32_t emitIndex; // index to count through particles to emit so searching for dead pixels is faster
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