replacement for fastled sqrt16() (#4426)
* added bitwise operation based sqrt16 - replacement for fastled, it is about 10% slower for numbers smaller 128 but faster for larger numbers. speed difference is irrelevant to WLED but it saves some flash. * updated to 32bit, improved for typical WLED use - making it 32bits allows for larger numbers - added another initial condition check for medium sized numbers - increased the "small number" optimization to larger numbers: the function is currently only used to calculate sqrt(x^2+y^2) which even for small segments is larger than the initially used 64, so optimizing for 1024 makes more sense, although the value is arbitrarily chosen
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@@ -6179,15 +6179,15 @@ uint16_t mode_2Dmetaballs(void) { // Metaballs by Stefan Petrick. Cannot have
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// and add them together with weightening
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uint16_t dx = abs(x - x1);
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uint16_t dy = abs(y - y1);
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uint16_t dist = 2 * sqrt16((dx * dx) + (dy * dy));
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uint16_t dist = 2 * sqrt32_bw((dx * dx) + (dy * dy));
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dx = abs(x - x2);
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dy = abs(y - y2);
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dist += sqrt16((dx * dx) + (dy * dy));
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dist += sqrt32_bw((dx * dx) + (dy * dy));
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dx = abs(x - x3);
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dy = abs(y - y3);
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dist += sqrt16((dx * dx) + (dy * dy));
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dist += sqrt32_bw((dx * dx) + (dy * dy));
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// inverse result
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byte color = dist ? 1000 / dist : 255;
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@@ -11744,7 +11744,7 @@ uint16_t mode_particle1DsonicStream(void) {
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else PartSys->particles[i].ttl = 0;
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}
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if (SEGMENT.check1) { // modulate colors by mid frequencies
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int mids = sqrt16((int)fftResult[5] + (int)fftResult[6] + (int)fftResult[7] + (int)fftResult[8] + (int)fftResult[9] + (int)fftResult[10]); // average the mids, bin 5 is ~500Hz, bin 10 is ~2kHz (see audio_reactive.h)
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int mids = sqrt32_bw((int)fftResult[5] + (int)fftResult[6] + (int)fftResult[7] + (int)fftResult[8] + (int)fftResult[9] + (int)fftResult[10]); // average the mids, bin 5 is ~500Hz, bin 10 is ~2kHz (see audio_reactive.h)
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PartSys->particles[i].hue += (mids * perlin8(PartSys->particles[i].x << 2, SEGMENT.step << 2)) >> 9; // color by perlin noise from mid frequencies
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}
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}
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@@ -11832,7 +11832,7 @@ uint16_t mode_particle1DsonicBoom(void) {
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// particle manipulation
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for (uint32_t i = 0; i < PartSys->usedParticles; i++) {
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if (SEGMENT.check1) { // modulate colors by mid frequencies
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int mids = sqrt16((int)fftResult[5] + (int)fftResult[6] + (int)fftResult[7] + (int)fftResult[8] + (int)fftResult[9] + (int)fftResult[10]); // average the mids, bin 5 is ~500Hz, bin 10 is ~2kHz (see audio_reactive.h)
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int mids = sqrt32_bw((int)fftResult[5] + (int)fftResult[6] + (int)fftResult[7] + (int)fftResult[8] + (int)fftResult[9] + (int)fftResult[10]); // average the mids, bin 5 is ~500Hz, bin 10 is ~2kHz (see audio_reactive.h)
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PartSys->particles[i].hue += (mids * perlin8(PartSys->particles[i].x << 2, SEGMENT.step << 2)) >> 9; // color by perlin noise from mid frequencies
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}
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if (PartSys->particles[i].ttl > 16) {
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