Merge remote-tracking branch 'upstream/main' into mdev

Some additions:

pio.ini: add debug entries
cfg.cpp, set.cpp, xml/cpp: keep storing basic 2D setup

index.js: use ledmapFileNames

settings_2D.htm: keep using basic and advanced

FX_2Dfcn.cpp: use gaptable and also MM ledmaps

FX_fcn.cpp: extend enumerateledmaps with AC ledmapNames (but not used in UI)
This commit is contained in:
Ewoud
2023-02-22 16:09:27 +01:00
62 changed files with 2521 additions and 8104 deletions

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@@ -371,6 +371,7 @@ public:
* onStateChanged() is used to detect WLED state change
*/
void onStateChange(uint8_t mode) {
if (!initDone) return;
DEBUG_PRINT(F("PIR: offTimerStart=")); DEBUG_PRINTLN(offTimerStart);
if (PIRtriggered && offTimerStart) {
// checking PIRtriggered and offTimerStart will prevent cancellation upon On trigger

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@@ -1,28 +0,0 @@
# Blynk controllable relay
Enables controlling a relay state via user variables. Allows the user variables to be set via Blynk.
Optionally, the servo can have a reset timer to return to its default state after a user definable interval. The interval is set via userVar1.
## Instalation
Replace the WLED06_usermod.ino file in Aircoookies WLED folder, with the one here.
## Customizations
Update the following parameters in WLED06_usermod.ino to configure the mod's behavior:
```cpp
//Which pin is the relay connected to
#define RELAY_PIN 5
//Which pin state should the relay default to
#define RELAY_PIN_DEFAULT LOW
//If >0 The controller returns to RELAY_PIN_DEFAULT after this time, in milliseconds
#define RELAY_PIN_TIMER_DEFAULT 3000
//Blynk virtual pin for controlling relay
#define BLYNK_USER_VAR0_PIN V9
//Blynk virtual pin for controlling relay timer
#define BLYNK_USER_VAR1_PIN V10
//Number of milliseconds between Blynk updates
#define BLYNK_RELAY_UPDATE_INTERVAL 5000
```

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@@ -1,96 +0,0 @@
/*
* This file allows you to add own functionality to WLED more easily
* See: https://github.com/Aircoookie/WLED/wiki/Add-own-functionality
* EEPROM bytes 2750+ are reserved for your custom use case. (if you extend #define EEPSIZE in wled_eeprom.h)
* bytes 2400+ are currently ununsed, but might be used for future wled features
*/
//Use userVar0 (API calls &U0=, uint16_t) to set relay state
#define relayPinState userVar0
//Use userVar1 (API calls &U1=, uint16_t) to set relay timer duration
//Ignored if 0, otherwise number of milliseconds to allow relay to stay in
//non default state.
#define relayTimerInterval userVar1
//Which pin is the relay connected to
#define RELAY_PIN 5
//Which pin state should the relay default to
#define RELAY_PIN_DEFAULT LOW
//If >0 The controller returns to RELAY_PIN_DEFAULT after this time in milliseconds
#define RELAY_PIN_TIMER_DEFAULT 3000
//Blynk virtual pin for controlling relay
#define BLYNK_USER_VAR0_PIN V9
//Blynk virtual pin for controlling relay timer
#define BLYNK_USER_VAR1_PIN V10
//Number of milliseconds between updating blynk
#define BLYNK_RELAY_UPDATE_INTERVAL 5000
//Is the timer for resetting the relay active
bool relayTimerStarted = false;
//millis() time after which relay will be reset
unsigned long relayTimeToDefault = 0;
//millis() time after which relay vars in Blynk will be sent
unsigned long relayBlynkUpdateTime = 0;
//gets called once at boot. Do all initialization that doesn't depend on network here
void userSetup()
{
relayPinState = RELAY_PIN_DEFAULT;
relayTimerInterval = RELAY_PIN_TIMER_DEFAULT;
pinMode(RELAY_PIN, OUTPUT);
digitalWrite(RELAY_PIN, relayPinState);
}
//gets called every time WiFi is (re-)connected. Initialize own network interfaces here
void userConnected()
{
}
//loop. You can use "if (WLED_CONNECTED)" to check for successful connection
void userLoop()
{
//Normalize relayPinState to an accepted value
if (relayPinState != HIGH && relayPinState != LOW) {
relayPinState = RELAY_PIN_DEFAULT;
}
//If relay changes and relayTimerInterval is set, start a timer to change back
if (relayTimerInterval != 0 &&
relayPinState != RELAY_PIN_DEFAULT &&
!relayTimerStarted ) {
relayTimerStarted = true;
relayTimeToDefault = millis() + relayTimerInterval;
}
//If manually changed back to default, cancel timer
if (relayTimerStarted && relayPinState == RELAY_PIN_DEFAULT ) {
relayTimerStarted = false;
}
//If timer completes, set relay back to default
if (relayTimerStarted && millis() > relayTimeToDefault) {
relayPinState = RELAY_PIN_DEFAULT;
relayTimerStarted = false;
}
digitalWrite(RELAY_PIN, relayPinState);
updateRelayBlynk();
}
//Update Blynk with state of userVars at BLYNK_RELAY_UPDATE_INTERVAL
void updateRelayBlynk()
{
if (!WLED_CONNECTED) return;
if (relayBlynkUpdateTime > millis()) return;
Blynk.virtualWrite(BLYNK_USER_VAR0_PIN, userVar0);
Blynk.virtualWrite(BLYNK_USER_VAR1_PIN, userVar1);
relayBlynkUpdateTime = millis() + BLYNK_RELAY_UPDATE_INTERVAL;
}
//Add Blynk callback for setting userVar0
BLYNK_WRITE(BLYNK_USER_VAR0_PIN)
{
userVar0 = param.asInt();
}
//Add Blynk callback for setting userVar1
BLYNK_WRITE(BLYNK_USER_VAR1_PIN)
{
userVar1 = param.asInt();
}