brackets (typo)
does the same thing as before, but looks clearer.
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@@ -110,7 +110,7 @@ void drawPixelCallback2D(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8
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// calculate image scaling; updates scaling factors and sets the best pixel drawing callback
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static void calculateScaling() {
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if (gifDecodeFailed) return;
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if ((gifWidth > 0 && gifHeight > 0)) {
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if ((gifWidth > 0) && (gifHeight > 0)) {
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if (activeSeg->is2D()) {
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perPixelX = (segCols + gifWidth -1) / gifWidth;
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perPixelY = (segRows + gifHeight-1) / gifHeight;
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