Merge remote-tracking branch 'upstream/main' into mdev
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@@ -1,6 +1,6 @@
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/*
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FX_2Dfcn.cpp contains all 2D utility functions
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2022 Blaz Kristan (https://blaz.at/home)
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@@ -173,6 +173,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col) //WLEDMM:
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if (leds) leds[XY(x,y)] = col;
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@@ -437,6 +438,29 @@ void Segment::move(uint8_t dir, uint8_t delta) {
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}
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}
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void Segment::draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
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// Bresenham’s Algorithm
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int d = 3 - (2*radius);
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int y = radius, x = 0;
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while (y >= x) {
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setPixelColorXY(cx+x, cy+y, col);
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setPixelColorXY(cx-x, cy+y, col);
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setPixelColorXY(cx+x, cy-y, col);
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setPixelColorXY(cx-x, cy-y, col);
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setPixelColorXY(cx+y, cy+x, col);
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setPixelColorXY(cx-y, cy+x, col);
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setPixelColorXY(cx+y, cy-x, col);
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setPixelColorXY(cx-y, cy-x, col);
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x++;
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if (d > 0) {
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y--;
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d += 4 * (x - y) + 10;
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} else {
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d += 4 * x + 6;
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}
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}
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}
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// by stepko, taken from https://editor.soulmatelights.com/gallery/573-blobs
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void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
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const uint16_t cols = virtualWidth();
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@@ -446,7 +470,7 @@ void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
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if (x * x + y * y <= radius * radius &&
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int16_t(cx)+x>=0 && int16_t(cy)+y>=0 &&
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int16_t(cx)+x<cols && int16_t(cy)+y<rows)
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addPixelColorXY(cx + x, cy + y, col);
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setPixelColorXY(cx + x, cy + y, col);
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}
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}
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}
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@@ -465,10 +489,10 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
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const uint16_t rows = virtualHeight();
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if (x0 >= cols || x1 >= cols || y0 >= rows || y1 >= rows) return;
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const int16_t dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
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const int16_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
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const int16_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
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int16_t err = (dx>dy ? dx : -dy)/2, e2;
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for (;;) {
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setPixelColorXY(x0,y0,c); //WLEDMM replace addPC by setPC as makes more sense in way it is used now
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setPixelColorXY(x0,y0,c);
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if (x0==x1 && y0==y1) break;
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e2 = err;
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if (e2 >-dx) { err -= dy; x0 += sx; }
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