blob effect improvements, and a dirty hack for HUB75 double buffer
* mode_2Dfloatingblobs() improvements for large panels * Segment::fillCircle() speed optimizations * HUB75 hack (disabled by default): skip first fill(BLACK) when using double buffering (as the buffer gets cleared after each frame)
This commit is contained in:
@@ -1347,6 +1347,18 @@ void Segment::refreshLightCapabilities() {
|
||||
*/
|
||||
void Segment::fill(uint32_t c) {
|
||||
if (!isActive()) return; // not active
|
||||
|
||||
#if 0 && defined(WLED_ENABLE_HUB75MATRIX) && defined(WLEDMM_FASTPATH)
|
||||
// DIRTY HACK - this ignores the first fill(black) in each frame, knowing that HUB75 has already blanked out the display.
|
||||
if (_firstFill) {
|
||||
_firstFill = false;
|
||||
if (c == BLACK) {
|
||||
if (ledsrgb && ledsrgbSize > 0) memset(ledsrgb, 0, ledsrgbSize);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const uint_fast16_t cols = is2D() ? virtualWidth() : virtualLength(); // WLEDMM use fast int types
|
||||
const uint_fast16_t rows = virtualHeight(); // will be 1 for 1D
|
||||
|
||||
|
||||
Reference in New Issue
Block a user