partly disable waitUntilIdle() as its still work-in-progress
This disables parts of the new feature that might lead to delays, so basicially there is some detection, but no protection any more. further development needed --> audio_fastpath branch compile with -D WLEDMM_PROTECT_SERVICE to enable full protection.
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@@ -817,6 +817,7 @@ build_flags_S =
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-D USERMOD_AUDIOREACTIVE
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-D UM_AUDIOREACTIVE_USE_NEW_FFT ; use latest (upstream) FFTLib, instead of older library modified by blazoncek. Slightly faster, more accurate, needs 2KB RAM extra
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-D USERMOD_ARTIFX ; WLEDMM usermod
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; -D WLEDMM_PROTECT_SERVICE ;; WLEDMM experimental feature to prevent crashes when effects are drawing while async_tcp tries to modify segment or strip objects.
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; -D WLED_DISABLE_LOXONE
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; -D WLED_DISABLE_ALEXA
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; -D WLED_DISABLE_HUESYNC
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