partly disable waitUntilIdle() as its still work-in-progress

This disables parts of the new feature that might lead to delays, so basicially there is some detection, but no protection any more.

further development needed --> audio_fastpath branch

compile with -D WLEDMM_PROTECT_SERVICE to enable full protection.
This commit is contained in:
Frank
2023-06-01 21:55:46 +02:00
parent 333f5ac2a1
commit 404fb566fa
7 changed files with 19 additions and 12 deletions

View File

@@ -817,6 +817,7 @@ build_flags_S =
-D USERMOD_AUDIOREACTIVE
-D UM_AUDIOREACTIVE_USE_NEW_FFT ; use latest (upstream) FFTLib, instead of older library modified by blazoncek. Slightly faster, more accurate, needs 2KB RAM extra
-D USERMOD_ARTIFX ; WLEDMM usermod
; -D WLEDMM_PROTECT_SERVICE ;; WLEDMM experimental feature to prevent crashes when effects are drawing while async_tcp tries to modify segment or strip objects.
; -D WLED_DISABLE_LOXONE
; -D WLED_DISABLE_ALEXA
; -D WLED_DISABLE_HUESYNC