no more ORANGE on effect memory failure
For maintainers of custom effects: replace "return mode_solid()" with "return mode_oops()" Effect errors fall back to Akemi (2D) or Rainbow(1D) instead of SOLID ORANGE.
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@@ -1977,7 +1977,7 @@ function readState(s,command=false)
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errstr = "Buffer locked!";
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break;
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case 7:
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errstr = "No RAM for buffer!";
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errstr = "No RAM for pixel buffer!";
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break;
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case 8:
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errstr = "Effect RAM depleted!";
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