no more ORANGE on effect memory failure

For maintainers of custom effects: replace "return mode_solid()" with "return mode_oops()"

Effect errors fall back to Akemi (2D) or Rainbow(1D) instead of SOLID ORANGE.
This commit is contained in:
Frank
2025-10-27 11:24:12 +01:00
parent bb84f85924
commit 3752409b46
3 changed files with 207 additions and 178 deletions

View File

@@ -1977,7 +1977,7 @@ function readState(s,command=false)
errstr = "Buffer locked!";
break;
case 7:
errstr = "No RAM for buffer!";
errstr = "No RAM for pixel buffer!";
break;
case 8:
errstr = "Effect RAM depleted!";