Add second audio responsive palette
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@@ -279,7 +279,8 @@ CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
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case 12: //Rainbow stripe colors
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targetPalette = RainbowStripeColors_p; break;
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case 71: //WLEDMM netmindz ar palette +1
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targetPalette = getAudioPalette(); break;
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case 72: //WLEDMM netmindz ar palette +1
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targetPalette = getAudioPalette(pal); break;
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default: //progmem palettes
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if (pal>245) {
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targetPalette = strip.customPalettes[255-pal]; // we checked bounds above
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@@ -1140,7 +1141,7 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_
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}
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//WLEDMM netmindz ar palette
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CRGBPalette16 Segment::getAudioPalette() {
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CRGBPalette16 Segment::getAudioPalette(int pal) {
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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um_data = simulateSound(SEGMENT.soundSim);
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@@ -1149,20 +1150,20 @@ CRGBPalette16 Segment::getAudioPalette() {
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uint8_t xyz[12]; // Needs to be 4 times however many colors are being used.
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// 3 colors = 12, 4 colors = 16, etc.
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CRGB rgb = getCRGBForBand(0, fftResult);
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CRGB rgb = getCRGBForBand(0, fftResult, pal);
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xyz[0] = 0; // anchor of first color - must be zero
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xyz[1] = rgb.r;
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xyz[2] = rgb.g;
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xyz[3] = rgb.b;
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rgb = getCRGBForBand(4, fftResult);
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rgb = getCRGBForBand(4, fftResult, pal);
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xyz[4] = 128;
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xyz[5] = rgb.r;
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xyz[6] = rgb.g;
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xyz[7] = rgb.b;
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rgb = getCRGBForBand(8, fftResult);
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rgb = getCRGBForBand(8, fftResult, pal);
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xyz[8] = 255; // anchor of last color - must be 255
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xyz[9] = rgb.r;
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xyz[10] = rgb.g;
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@@ -1883,5 +1884,5 @@ const char JSON_palette_names[] PROGMEM = R"=====([
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"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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"Aurora","Atlantica","C9 2","C9 New","Temperature","Aurora 2","Retro Clown","Candy","Toxy Reaf","Fairy Reaf",
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"Semi Blue","Pink Candy","Red Reaf","Aqua Flash","Yelblu Hot","Lite Light","Red Flash","Blink Red","Red Shift","Red Tide",
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"Candy2","Audio Responsive"
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"Candy2","Audio Responsive Hue","Audio Responsive Ratio"
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])=====";
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