small speedup
* currentBri() is called for any setpixelColor(), so we can speed up everything (a bit) by allowing the compiler to inline which saves a few cycles of call/return overhead. * aligned the function with upstream, and added another optimization by only calling progress() when a transition is active.
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13
wled00/FX.h
13
wled00/FX.h
@@ -589,7 +589,18 @@ typedef struct Segment {
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void startTransition(uint16_t dur); // transition has to start before actual segment values change
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void handleTransition(void);
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uint16_t progress(void); //transition progression between 0-65535
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uint8_t currentBri(uint8_t briNew, bool useCct = false);
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// WLEDMM method inlined for speed (its called at each setPixelColor)
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inline uint8_t currentBri(uint8_t briNew, bool useCct = false) {
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uint32_t prog = (transitional && _t) ? progress() : 0xFFFFU;
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if (transitional && _t && prog < 0xFFFFU) {
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if (useCct) return ((briNew * prog) + _t->_cctT * (0xFFFFU - prog)) >> 16;
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else return ((briNew * prog) + _t->_briT * (0xFFFFU - prog)) >> 16;
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} else {
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return (useCct ? briNew : (on ? briNew : 0)); // WLEDMM aligned with upstream
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}
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}
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uint8_t currentMode(uint8_t modeNew);
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uint32_t currentColor(uint8_t slot, uint32_t colorNew);
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CRGBPalette16 &loadPalette(CRGBPalette16 &tgt, uint8_t pal);
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