From 1b4bd50e26bfeb8018980841a38bb4ff488fceb7 Mon Sep 17 00:00:00 2001 From: Will Tatam Date: Thu, 27 Jul 2023 12:08:42 +0100 Subject: [PATCH] soundAgc should be none by default --- usermods/audioreactive/audio_reactive.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/usermods/audioreactive/audio_reactive.h b/usermods/audioreactive/audio_reactive.h index 7245ae2b..bcde3261 100644 --- a/usermods/audioreactive/audio_reactive.h +++ b/usermods/audioreactive/audio_reactive.h @@ -87,7 +87,8 @@ static bool udpSamplePeak = false; // Boolean flag for peak. Set at the same t static unsigned long timeOfPeak = 0; // time of last sample peak detection. static uint8_t fftResult[NUM_GEQ_CHANNELS]= {0};// Our calculated freq. channel result table to be used by effects -static uint8_t soundAgc = 1; // Automagic gain control: 0 - none, 1 - normal, 2 - vivid, 3 - lazy (config value) +// TODO: probably best not used by receive nodes +static uint8_t soundAgc = 0; // Automagic gain control: 0 - none, 1 - normal, 2 - vivid, 3 - lazy (config value) // user settable parameters for limitSoundDynamics() static bool limiterOn = true; // bool: enable / disable dynamics limiter