Add CustomEffects as usermod: step 2: ui works
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@@ -51,6 +51,7 @@
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setTimeout(()=>{h.appendChild(l)},100);
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</script>
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<link rel="stylesheet" href="index.css">
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<link rel="stylesheet" href="../../usermods/customeffects/customeffects.css">
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</head>
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<body>
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@@ -365,6 +366,11 @@
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</div>
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</div>
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<!-- WLEDSR Custom Effects -->
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<div id="ceEditor" class="modal">
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<div id="kceEditor">Loading...</div><br>
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</div>
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<div id="mliveview2D" class="modal">
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<div id="kliveview2D" style="width:100%; height:100%">Loading...</div><br>
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</div>
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@@ -380,5 +386,6 @@
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</div>
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<i id="roverstar" class="icons huge" onclick="setLor(0)"></i><br>
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<script src="index.js"></script>
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<script src="../../usermods/customeffects/customeffects.js"></script>
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</body>
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</html>
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@@ -684,7 +684,11 @@ function populateSegments(s)
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let li = lastinfo;
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segCount = 0; lowestUnused = 0; lSeg = 0;
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console.log(s);
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for (var inst of (s.seg||[])) {
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console.log(inst);
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segCount++;
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let i = parseInt(inst.id);
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@@ -728,6 +732,7 @@ function populateSegments(s)
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<option value="3" ${inst.ssim==3?' selected':''}>U14_3</option>
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</select></div>
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</div>`;
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let cusEff = `<button class="btn" onclick="toggleCEEditor('${inst.n?inst.n:"default"}', ${i})">Custom Effect Editor</button><br>`;
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cn += `<div class="seg lstI ${i==s.mainseg ? 'selected' : ''} ${exp ? "expanded":""}" id="seg${i}">
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<label class="check schkl">
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<input type="checkbox" id="seg${i}sel" onchange="selSeg(${i})" ${inst.sel ? "checked":""}>
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@@ -774,6 +779,7 @@ function populateSegments(s)
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${!isM?rvXck:''}
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${isM&&stoY-staY>1&&stoX-staX>1?map2D:''}
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${s.AudioReactive && s.AudioReactive.on ? "" : sndSim}
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${s.CustomEffects && s.CustomEffects.on ? cusEff : ""}
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<label class="check revchkl" id="seg${i}lbtm">
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${isM?'Transpose':'Mirror effect'}
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<input type="checkbox" id="seg${i}${isM?'tp':'mi'}" onchange="${(isM?'setTp(':'setMi(')+i})" ${isM?(inst.tp?"checked":""):(inst.mi?"checked":"")}>
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