scrolling text blur moved to where it should be
accidentally put it into the "full font" ifdef
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@@ -6911,12 +6911,13 @@ uint16_t mode_2Dscrollingtext(void) {
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col2 = SEGCOLOR(2);
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}
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SEGMENT.drawText((unsigned char*)text, maxLen, numberOfChars, int(cols) - int(SEGENV.aux0), yoffset, letterWidth, letterHeight, col1, col2, drawShadow);
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#endif
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// WLEDMM add some blur
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if (SEGENV.check3) {
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if (SEGMENT.check3) {
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if (SEGMENT.custom1 < 16) SEGMENT.blurRows(16); // only blur if no trail
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SEGMENT.blurCols(20);
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}
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#endif
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return FRAMETIME;
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}
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