diff --git a/wled00/FX.cpp b/wled00/FX.cpp index cb117339..506f408e 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -5234,6 +5234,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https: return FRAMETIME; } + int aliveCount = 0; // Solo glider detection bool blurDead = SEGENV.step > strip.now && blur && !bgBlendMode && !overlayBG; bool palChanged = SEGMENT.palette != *prevPalette && !allColors; if (palChanged) *prevPalette = SEGMENT.palette; @@ -5243,6 +5244,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https: for (int x = 0; x < cols; x++) for (int y = 0; y < rows; y++) { cIndex = y * cols + x; bool alive = getBitValue(cells, cIndex); + if (alive) aliveCount++; CRGB color = SEGMENT.getPixelColorXY(x,y); if (palChanged && alive) SEGMENT.setPixelColorXY(x,y, SEGMENT.color_from_palette(random8(), false, PALETTE_SOLID_WRAP, 0)); // Recolor alive cells else if (overlayBG & alive) SEGMENT.setPixelColorXY(x,y, allColors ? RGBW32(color.r, color.g, color.b, 0) : color); // Redraw alive cells for overlayBG @@ -5266,7 +5268,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https: for (int i = -1; i <= 1; i++) for (int j = -1; j <= 1; j++) { // iterate through 3*3 matrix if (i == 0 && j == 0) continue; // ignore itself - if (!wrap || generation % 1500 == 0) { //no wrap, disable wrap every 1500 generations to prevent undetected repeats + if (!wrap || generation % 1500 == 0 || aliveCount == 5) { //no wrap, disable wrap every 1500 generations to prevent undetected repeats cX = x + i; cY = y + j; if (cX < 0 || cY < 0 || cX >= cols || cY >= rows) continue; //skip if out of bounds @@ -5278,9 +5280,8 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https: // count neighbors and store upto 3 neighbor colors if (getBitValue(cells, cIndex)) { //if alive neighbors++; - if (!getBitValue(futureCells, cIndex)) continue; //parent just died, color lost + if (!getBitValue(futureCells, cIndex) || SEGMENT.getPixelColorXY(cX,cY) == bgColor) continue; //parent just died, color lost color = SEGMENT.getPixelColorXY(cX, cY); - if (color == bgColor) continue; nColors[colorCount % 3] = color; colorCount++; }